/// <summary> /// Add Tool effect. One tool can have many effects. /// For example, stone knife can used for butchering and carpentry /// </summary> /// <param name="tool"> tool effect </param> /// <param name="effectName"> ItemsEffect.name </param> public static void AddTools(ItemsEffect tool, string effectName) { GetProd(effectName).m_tools.Add(tool); }
/// <summary> /// Copying effect from source. For save loading /// </summary> /// <param name="source"> source </param> public void Copy(ItemsEffect source) { m_toolsCount = source.m_toolsCount; m_hits = source.m_hits; m_criticalHits = source.m_criticalHits; }