public void SetTip <T>(ItemConfig <T> config, ItemConfig <T> config_2) where T : BaseConfig <T> { ItemUITip.gameObject.SetActive(config != null); CurrentEquipmentUITip.gameObject.SetActive(config_2 != null); if (config != null) { ItemUITip.SetConfig(config.GetSprite(), config.GetTipString()); } if (config_2 != null) { CurrentEquipmentUITip.SetConfig(config_2.GetSprite(), config_2.GetTipString()); } }