示例#1
0
 public InputSpriteSelector(SpriteRenderer renderer, Sprite[] sprite)
 {
     this.renderer = renderer;
     this.sprite   = sprite;
     spriteType    = InputSpriteType.IDLE;
 }
示例#2
0
 public void FlipPressed()
 {
     spriteType = InputSpriteType.PRESSED;
     UpdateSpriteRenderer();
 }
示例#3
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 public void FlipColliding()
 {
     spriteType = InputSpriteType.PRESSED_COLLIDING;
     UpdateSpriteRenderer();
 }
示例#4
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 public void FlipIdle()
 {
     spriteType = InputSpriteType.IDLE;
     UpdateSpriteRenderer();
 }