private bool CheckDamageToW(IncData incDamage) { switch (config.Item("Wdam", true).GetValue <StringList>().SelectedIndex) { case 0: if (incDamage.DamageTaken > player.TotalAttackDamage / 2) { return(true); } break; case 1: if (incDamage.DamageTaken > player.TotalAttackDamage) { return(true); } break; case 2: if (incDamage.DamageTaken > player.TotalAttackDamage * 2) { return(true); } break; case 3: return(false); break; } return(false); }
private static bool CheckDamageToW(IncData incDamage) { switch (getBoxItem(miscMenu, "Wdam")) { case 0: if (incDamage.DamageTaken > player.TotalAttackDamage / 2) { return(true); } break; case 1: if (incDamage.DamageTaken > player.TotalAttackDamage) { return(true); } break; case 2: if (incDamage.DamageTaken > player.TotalAttackDamage * 2) { return(true); } break; case 3: return(false); } return(false); }
private void CastE(Obj_AI_Hero target, IncData data) { if (OnTrident && !data.AnyCC) { E.Cast(player.Position.Extend(target.Position, E.Range), config.Item("packets").GetValue <bool>()); } else { E.Cast(player.Position.Extend(Game.CursorPos, E.Range), config.Item("packets").GetValue <bool>()); } }