示例#1
0
 public override void AttackPressed(Vector3 spawnPosition, Vector3 spawnDirection, Vector3?targetPosition = default(Vector3?))
 {
     Casting                       = true;
     coneInstance                  = GameObject.Instantiate(IceConePrefab, spawnPosition, Quaternion.LookRotation(spellSource.forward, Vector3.up));
     coneInstanceScript            = coneInstance.GetComponentInChildren <IceCone>();
     coneInstance.transform.parent = spellSource;
 }
示例#2
0
 private void EndCast()
 {
     Casting = false;
     if (coneInstance != null)
     {
         Destroy(coneInstance.gameObject);
         coneInstance       = null;
         coneInstanceScript = null;
     }
 }
示例#3
0
    /// <summary>
    /// 发射雷球
    /// </summary>
    private void FireIceCone()
    {
        GameObject iceCone = poolManager.GetGameObject(IceCone.ICE_CONE);
        IceCone    a       = iceCone.GetComponent <IceCone>();

        a.SetThrower(gameObject);
        a.SetStartPosition(transform.position);
        a.SetTargetLayerName("Player");
        a.SetDamage(2);
        a.SetMaxExistTime(8.0f);

        a.SetDirection(flyingDirection);
    }