public Car(ITexture2DHolder newImage, Vector2 position) { _image = newImage.GetTexture2D(); _width = newImage.GetTexture2DWidth(); _height = newImage.GetTexture2DHeight(); _x = position.X; _y = position.Y; }
public Map(Texture2D backgroundImage, Texture2D foregroundImage, Bitmap collisionImage, ITexture2DHolder cloudImage, int startX, int startY, float startRotation) { BackgroundImage = backgroundImage; ForegroundImage = foregroundImage; CollisionImage = collisionImage; clouds = new Clouds(cloudImage.GetTexture2D()); StartX = startX; StartY = startY; StartRotation = startRotation; }