public void SetUp() { _targetingData = GetTargetingData(); _callbackTarget = null; _callbackHappened = false; _renderer = Substitute.For <IUnifiedRenderer>(); var rendererSystem = Substitute.For <IRendererSystem>(); rendererSystem.Renderer.Returns(_renderer); var playerSystem = Substitute.For <IPlayerSystem>(); _activityStack = new ActivityStack(); _ioConfig = new IOSystemConfiguration(); _activityStack.Push(new GameplayActivity(new Rectangle(0, 0, 0, 0), new Padding(0), _ioConfig, playerSystem)); _activitySystem = Substitute.For <IActivitySystem>(); _positionSystem = Substitute.For <IPositionSystem>(); _targetingSystem = Substitute.For <ITargetingSystem>(); _systemContainer = Substitute.For <ISystemContainer>(); _systemContainer.ActivitySystem.Returns(_activitySystem); _systemContainer.PositionSystem.Returns(_positionSystem); _systemContainer.RendererSystem.Returns(rendererSystem); _systemContainer.TargetingSystem.Returns(_targetingSystem); SetTargetableCells(new MapCoordinate("Map", 1, 0)); _targetingActivity = new TargetingActivity(_activitySystem.DefaultPosition, _activitySystem.DefaultPadding, _targetingData, _callback, _systemContainer, new MapCoordinate("Map", 0, 0), _ioConfig); _activityStack.Push(_targetingActivity); }
public ControlSystem(ISystemContainer systemContainer, IEntityDataProvider keyBindingsDataProvider) { this._systemContainer = systemContainer; this.keyBindingsDataProvider = keyBindingsDataProvider; _activitySystem = systemContainer.ActivitySystem; _targetingSystem = systemContainer.TargetingSystem; }
/// <summary> /// Initializes a new instance of the <see cref="FiringSolution"/> class. /// set Vector to be the initialVector. /// </summary> /// <param name="system">The system.</param> /// <param name="initialVector">The initial vector.</param> public FiringSolution(ITargetingSystem system, double initialVector) { // TEST: check arguments if (initialVector == 0.0) throw new ArgumentOutOfRangeException("initialVector", initialVector, "initial vector cannot be zero"); if (system == null) throw new ArgumentNullException("system"); this.system = system; storedVector = initialVector; }
public TargetingActivity(Rectangle position, Padding padding, Targeting targetingData, Action <MapCoordinate> callback, ISystemContainer systemContainer, MapCoordinate targetFrom, IOSystemConfiguration ioSystemConfiguration) : base(position, padding) { _activitySystem = systemContainer.ActivitySystem; _systemContainer = systemContainer; _positionSystem = systemContainer.PositionSystem; _targetingSystem = systemContainer.TargetingSystem; TargetingData = targetingData; CurrentTarget = null; Callback = callback; TargetFrom = targetFrom; _targetableCells = _targetingSystem.TargetableCellsFrom(TargetingData, TargetFrom); PickInitialTarget(); _ioSystemConfiguration = ioSystemConfiguration; }
public void SetUp() { _sender = CreateSkillUser(); _player = CreatePlayer(); _systemContainer = Substitute.For <ISystemContainer>(); _positionSystem = Substitute.For <IPositionSystem>(); _playerSystem = Substitute.For <IPlayerSystem>(); _targetingSystem = Substitute.For <ITargetingSystem>(); _mapSystem = Substitute.For <IMapSystem>(); _mapCollection = new Atlas(); _map = Substitute.For <IMap>(); _systemContainer.PositionSystem.ReturnsForAnyArgs(_positionSystem); _systemContainer.PlayerSystem.ReturnsForAnyArgs(_playerSystem); _systemContainer.MapSystem.ReturnsForAnyArgs(_mapSystem); _systemContainer.Random.ReturnsForAnyArgs(new RNG("test seed")); _systemContainer.TargetingSystem.ReturnsForAnyArgs(_targetingSystem); _mapSystem.MapCollection.ReturnsForAnyArgs(_mapCollection); _mapCollection[new MapKey("test")] = _map; SetTargetableCells(new MapCoordinate(MAP_KEY, 0, 0)); _playerSystem.Player.ReturnsForAnyArgs(_player); _data = CreateTargetingData(); UNUSED = new MapCoordinate("UNUSED", 0, 0); _callbackCoordinate = UNUSED; _callback = m => { _callbackCoordinate = m; }; _senderLocation = new MapCoordinate(MAP_KEY, 0, 0); SetPosition(_sender, _senderLocation); }
/// <summary> /// Initializes a new instance of the <see cref="FiringSolution"/> class. /// Initializes vectors to start position. /// </summary> /// <param name="system">The system.</param> public FiringSolution(ITargetingSystem system) : this(system, 1) { }