protected override void Context() { _simulationMapper = A.Fake <ISimulationMetaDataToSimulationMapper>(); _entitySerializer = A.Fake <ICompressedSerializationManager>(); _serializationContextFactory = A.Fake <ISerializationContextFactory>(); sut = new ProjectMetaDataToProjectMapper(_simulationMapper, _entitySerializer, _serializationContextFactory); }
public ProjectMetaDataToProjectMapper(ISimulationMetaDataToSimulationMapper simulationMapper, ICompressedSerializationManager serializationManager, ISerializationContextFactory serializationContextFactory) { _simulationMapper = simulationMapper; _serializationManager = serializationManager; _serializationContextFactory = serializationContextFactory; }