public SequenceNumbers CalculateSequence(int number) { var sequenceNumbers = new SequenceNumbers { AllNumbersUptoGivenNumber = _sequenceGenerator.GenerateSequenceFor(number, SequenceType.AllNumbers), EvenNumbersUptoGivenNumber = _sequenceGenerator.GenerateSequenceFor(number, SequenceType.EvenNumbers), OddNumbersUptoGivenNumber = _sequenceGenerator.GenerateSequenceFor(number, SequenceType.OddNumbers), FizzBuzzSequenceNumbersUptoGivenNumber = _sequenceGenerator.GenerateSequenceFor(number, SequenceType.FizzBuzzNumbers) }; return(sequenceNumbers); }
public void SequenceCalculatorServiceReturns_SequenceOf_Odd_Even_AllNumbers_And_FizzBuzzSequence() { var expectedSequenceNumbers = new SequenceNumbers() { AllNumbersUptoGivenNumber = new List <string> { "1", "2", "3", "4", "5" }, EvenNumbersUptoGivenNumber = new List <string> { "2", "4" }, OddNumbersUptoGivenNumber = new List <string> { "1", "3", "5" }, FizzBuzzSequenceNumbersUptoGivenNumber = new List <string> { "1", "2", "C", "4", "E" } }; _sequenceGenerator.GenerateSequenceFor(5, SequenceType.EvenNumbers). Returns(new List <string> { "2", "4" }); _sequenceGenerator.GenerateSequenceFor(5, SequenceType.OddNumbers). Returns(new List <string> { "1", "3", "5" }); _sequenceGenerator.GenerateSequenceFor(5, SequenceType.FizzBuzzNumbers). Returns(new List <string> { "1", "2", "C", "4", "E" }); _sequenceGenerator.GenerateSequenceFor(5, SequenceType.AllNumbers). Returns(new List <string> { "1", "2", "3", "4", "5" }); var result = _sequenceCalculatorService.CalculateSequence(5); result.Should().BeEquivalentTo(expectedSequenceNumbers); }