private void onUserInfoLoadFailed(string playerId) { ISN_UserInfoLoadResult result = new ISN_UserInfoLoadResult(playerId); OnUserInfoLoaded(result); dispatcher.dispatch(GAME_CENTER_USER_INFO_LOADED, result); }
private void onUserInfoLoaded(string array) { string[] data; data = array.Split("," [0]); string playerId = data[0]; string displayName = data[3]; string alias = data[2]; string avatar = data[1]; GameCenterPlayerTemplate p = new GameCenterPlayerTemplate(playerId, displayName, alias); p.SetAvatar(avatar); if (_players.ContainsKey(playerId)) { _players[playerId] = p; } else { _players.Add(playerId, p); } if (p.playerId == _player.playerId) { _player = p; } ISN_UserInfoLoadResult result = new ISN_UserInfoLoadResult(p); OnUserInfoLoaded(result); dispatcher.dispatch(GAME_CENTER_USER_INFO_LOADED, result); }
private void onUserInfoLoadFailed(string playerId) { ISN_UserInfoLoadResult result = new ISN_UserInfoLoadResult (playerId); OnUserInfoLoaded (result); Dispatcher.dispatch (GAME_CENTER_USER_INFO_LOADED, result); }
private void onUserInfoLoaded(string array) { string[] data; data = array.Split("," [0]); string playerId = data[0]; string displayName = data[3]; string alias = data[2]; string avatar = data[1]; GameCenterPlayerTemplate p = new GameCenterPlayerTemplate(playerId, displayName, alias); p.SetAvatar(avatar); if(_players.ContainsKey(playerId)) { _players[playerId] = p; } else { _players.Add(playerId, p); } if(p.PlayerId == _player.PlayerId) { _player = p; } ISN_UserInfoLoadResult result = new ISN_UserInfoLoadResult (p); OnUserInfoLoaded (result); Dispatcher.dispatch (GAME_CENTER_USER_INFO_LOADED, result); }