示例#1
0
 public virtual bool CanCollideWithObject(GameTime gameTime, IPoorSceneObject obj)
 {
     if (obj == _originator)
         return (gameTime.TotalGameTime.TotalSeconds > SpawnTime + _invulnerableTime);
     return true;
 }
示例#2
0
文件: Level.cs 项目: trew/PoorJetX
 public bool RemoveEnemy(IPoorSceneObject enemy)
 {
     return _aliveEnemies.Remove((IPoorEnemy)enemy);
 }