public PoGoMap(IPoGoNavigation navigation, IApiMap map, ISettings settings, ILogicSettings logicSettings) { _navigation = navigation; _map = map; _settings = settings; _logicSettings = logicSettings; }
public PoGoPokemon(IPoGoNavigation navigation, IPoGoEncounter encounter, IApiMap map, ILogicSettings logicSettings) { _navigation = navigation; _encounter = encounter; _map = map; _logicSettings = logicSettings; }
public PoGoEncounter(IApiEncounter apiEncounter, IPoGoNavigation navigation, IPoGoInventory inventory, ILogicSettings logicSettings) { _apiEncounter = apiEncounter; _navigation = navigation; _inventory = inventory; _logicSettings = logicSettings; }
public PoGoAsh(ILogicSettings logicSettings, IPoGoNavigation navigation, IPoGoPokemon pokemon, IPoGoInventory inventory) { _logicSettings = logicSettings; _navigation = navigation; _pokemon = pokemon; _inventory = inventory; }
public PoGoPokestop(IPoGoFort fort, IApiMap map, ISettings settings, IPoGoNavigation navigation, ILogicSettings logicSettings) { _fort = fort; _map = map; _settings = settings; _navigation = navigation; _logicSettings = logicSettings; }
public PoGoBot(IPoGoNavigation navigation, IPoGoInventory inventory, IPoGoAsh ash, IPoGoSnipe snipe, IPoGoPokestop pokestop, ILogicSettings settings) { _navigation = navigation; _inventory = inventory; _ash = ash; _snipe = snipe; _pokestop = pokestop; _settings = settings; LuckyEggUsed = DateTime.MinValue; ShouldTransferPokemon = _settings.TransferDuplicatePokemon; ShouldEvolvePokemon = _settings.EvolveAllPokemonWithEnoughCandy || _settings.EvolveAllPokemonAboveIv; ShouldRecycleItems = _settings.ItemRecycleFilter.Count > 0; }
public PoGoBot(IPoGoNavigation navigation, IPoGoInventory inventory, IPoGoEncounter encounter, IPoGoFort fort, IPoGoMap map, ILogicSettings settings) { _navigation = navigation; _inventory = inventory; _encounter = encounter; _fort = fort; _map = map; _settings = settings; LuckyEggUsed = DateTime.MinValue; ShouldTransferPokemon = _settings.TransferDuplicatePokemon; ShouldEvolvePokemon = _settings.EvolveAllPokemonWithEnoughCandy || _settings.EvolveAllPokemonAboveIv; ShouldRecycleItems = _settings.ItemRecycleFilter.Count > 0; }
public PoGoSnipe(IPoGoNavigation navigation, IPoGoAsh ash) { _navigation = navigation; _ash = ash; SnipeLocations = new ConcurrentBag<KeyValuePair<double, double>>(); }
public PoGoAsh(ILogicSettings logicSettings, IPoGoNavigation navigation, IPoGoPokemon pokemon) { _logicSettings = logicSettings; _navigation = navigation; _pokemon = pokemon; }
public PoGoSnipe(IPoGoNavigation navigation, IPoGoAsh ash) { _navigation = navigation; _ash = ash; SnipeLocations = new ConcurrentBag <KeyValuePair <double, double> >(); }