public CommandLineRunner(IConsoleWriter writer, IPackageProcessor packageProcessor, IActionExecutor actionExecutor, RunContext runContext)
 {
     _writer = writer;
     _packageProcessor = packageProcessor;
     _actionExecutor = actionExecutor;
     _runContext = runContext;
 }
示例#2
0
 public RequestProcessor(ILogger <RequestProcessor> logger,
                         IPackageProcessor packageProcessor, IDroneScheduler droneScheduler)
 {
     this.logger           = logger;
     this.packageProcessor = packageProcessor;
     this.droneScheduler   = droneScheduler;
 }
 public DeployPackageViewModel(IPackageTask packageTask, IPackageProcessor packageProcessor, IPackageRepository packageRepository, IProgressNotifier progressNotifier, IWindowManager windowManager, IManagePackagesView managePackagesView)
 {
     this.packageTask = packageTask;
     this.packageProcessor = packageProcessor;
     this.packageRepository = packageRepository;
     this.progressNotifier = progressNotifier;
     this.windowManager = windowManager;
     this.managePackagesView = managePackagesView;
     this.progressNotifier.Progress += this.OnProgressUpdate;
 }
 public RequestProcessor(
     ILogger <RequestProcessor> logger,
     IPackageProcessor packageProcessor,
     IDroneScheduler droneScheduler,
     IDeliveryRepository deliveryRepository)
 {
     this.logger             = logger;
     this.packageProcessor   = packageProcessor;
     this.droneScheduler     = droneScheduler;
     this.deliveryRepository = deliveryRepository;
 }
示例#5
0
 public PackageDeployerTasks(
     IConfiguration configuration,
     IPackageDeploymentProcessor packageDeploymentProcessor,
     IPackageProcessor packageProcessor,
     IPackageRepository packageRepository,
     IProgressNotifier progressNotifier)
 {
     this.packageDeploymentProcessor = packageDeploymentProcessor;
     this.configuration              = configuration;
     this.packageProcessor           = packageProcessor;
     this.packageRepository          = packageRepository;
     this.progressNotifier           = progressNotifier;
     this.progressNotifier.Progress += this.OnProgressUpdate;
 }
 public PackageDeployerTasks(
     IConfiguration configuration,
     IPackageDeploymentProcessor packageDeploymentProcessor,
     IPackageProcessor packageProcessor,
     IPackageRepository packageRepository, 
     IProgressNotifier progressNotifier)
 {
     this.packageDeploymentProcessor = packageDeploymentProcessor;
     this.configuration = configuration;
     this.packageProcessor = packageProcessor;
     this.packageRepository = packageRepository;
     this.progressNotifier = progressNotifier;
     this.progressNotifier.Progress += this.OnProgressUpdate;
 }
示例#7
0
        private void Run()
        {
            Console.WriteLine("-=-=-=-=-=- START -=-=-=-=-=-");

            SetupDataOutputPath();

            ILogger logger = new ConsoleLogger(null, LogLevel.Debug);

            var DEBUG = new PrintFilenamePackageProcessor(logger);

            var equipmentUpgrades     = new EquipmentUpgradePackageProcessor("/common/equip/equip_custom.eq_cus");
            var insectUpgrades        = new EquipmentUpgradePackageProcessor("/common/equip/insect.eq_cus");
            var insectElementUpgrades = new EquipmentUpgradePackageProcessor("/common/equip/insect_element.eq_cus");
            var weaponUpgrades        = new EquipmentUpgradePackageProcessor("/common/equip/weapon.eq_cus");

            var jewels    = new JewelPackageProcessor();
            var items     = new ItemsPackageProcessor();
            var sharpness = new SharpnessPackageProcessor();

            var equipmentCraft = new EquipmentCraftPackageProcessor <EquipmentType>("/common/equip/armor.eq_crt");
            var weaponCraft    = new EquipmentCraftPackageProcessor <WeaponType>("/common/equip/weapon.eq_crt");

            var greatSwordLanguages     = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.GreatSword));
            var hammerLanguages         = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.Hammer));
            var dualBladeLanguages      = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.DualBlades));
            var longSwordLanguages      = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.LongSword));
            var huntingHornLanguages    = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.HuntingHorn));
            var swordAndShieldLanguages = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.SwordAndShield));
            var lanceLanguages          = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.Lance));
            var gunlanceLanguages       = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.Gunlance));
            var switchAxeLanguages      = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.SwitchAxe));
            var chargeBladeLanguages    = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.ChargeBlade));
            var insectGlaiveLanguages   = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.InsectGlaive));
            var bowLanguages            = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.Bow));
            var lightBowgunLanguages    = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.LightBowgun));
            var heavyBowgunLanguages    = new LanguagePackageProcessor(WeaponsUtils.WeaponToLanguageFile(WeaponType.HeavyBowgun));
            var equipmentLanguages      = new LanguagePackageProcessor("/common/text/steam/armor_\\w{3}.gmd");
            var armorSeriesLanguages    = new LanguagePackageProcessor("/common/text/steam/armor_series_\\w{3}.gmd");

            var weaponSeriesLanguages = new LanguagePackageProcessor("/common/text/steam/wep_series_\\w{3}.gmd");
            var steamItemsLanguages   = new LanguagePackageProcessor("/common/text/steam/item_\\w{3}.gmd");

            var skillLanguages          = new LanguagePackageProcessor("/common/text/vfont/skill_pt_\\w{3}.gmd");
            var skillAbilitiesLanguages = new LanguagePackageProcessor("/common/text/vfont/skill_\\w{3}.gmd");

            // var allLanguages = new LanguagePackageProcessor(".*_\\w{3}.gmd");

            var bowBottles        = new BowBottleTablePackageProcessor();
            var weapons           = new WeaponsPackageProcessor();
            var huntingHornNotes  = new HuntingHornNotesPackageProcessor();
            var huntingHornSongs  = new HuntingHornSongsPackageProcessor();
            var dualBladesSpecial = new DualBladesSpecialPackageProcessor();
            var switchAxePhials   = new SwitchAxePhialPackageProcessor();
            var gunlanceShells    = new GunlanceShellPackageProcessor();
            var ammos             = new AmmoPackageProcessor();

            var skills         = new SkillsPackageProcessor();
            var skillAbilities = new SkillAbilitiesPackageProcessor();

            var equipment = new EquipmentPackageProcessor();

            var fileProcessors = new IPackageProcessor[]
            {
                //DEBUG,
                equipmentUpgrades,
                insectUpgrades,
                insectElementUpgrades,
                weaponUpgrades,
                jewels,
                items,
                sharpness,
                equipmentCraft,
                weaponCraft,
                greatSwordLanguages,
                hammerLanguages,
                dualBladeLanguages,
                longSwordLanguages,
                huntingHornLanguages,
                swordAndShieldLanguages,
                lanceLanguages,
                gunlanceLanguages,
                switchAxeLanguages,
                chargeBladeLanguages,
                insectGlaiveLanguages,
                bowLanguages,
                lightBowgunLanguages,
                heavyBowgunLanguages,
                weaponSeriesLanguages,
                steamItemsLanguages,
                equipmentLanguages,
                armorSeriesLanguages,
                bowBottles,
                weapons,
                huntingHornNotes,
                huntingHornSongs,
                dualBladesSpecial,
                switchAxePhials,
                gunlanceShells,
                ammos,
                skills,
                skillAbilities,
                skillLanguages,
                skillAbilitiesLanguages,
                equipment
                //allLanguages,
                //new DumpPackageProcessor("/common/equip/rod_insect.rod_inse"),
            };

            string packagesFullPath = PackageUtility.GetPackagesFullPath();

            using var packageReader = new PackageReader(logger, fileProcessors);

            Console.WriteLine("-=-=-=-=-=- READ MASTER DATA -=-=-=-=-=-");

            var sw = Stopwatch.StartNew();

            packageReader.Run(packagesFullPath);
            TimeSpan elapsed = sw.Elapsed;

            Console.WriteLine($"Took {elapsed}");

            Console.WriteLine("-=-=-=-=-=- SERIALIZE PROCESSED DATA -=-=-=-=-=-");

            sw = Stopwatch.StartNew();

            WeaponTreeName[] weaponTrees = new WeaponTreeNameBuilder(weaponSeriesLanguages, weapons).Build();
            SerializeJson("weapon-trees", weaponTrees);

            Skill[] skillEntries = new SkillBuilder(
                skills,
                skillAbilities,
                skillLanguages,
                skillAbilitiesLanguages
                ).Build();
            SerializeJson("skills", skillEntries);

            Item[] highLevelItems = new ItemBuilder <Item>(
                i => i.Type == ItemTypePrimitive.MonsterMaterial,
                items,
                steamItemsLanguages
                ).Build();
            SerializeJson("items", highLevelItems);

            Jewel[] jewelItems = new JewelBuilder(
                items,
                steamItemsLanguages,
                jewels
                ).Build();
            SerializeJson("jewels", jewelItems);

            DualBlades[] dualBlades = new DualBladesWeaponBuilder(
                dualBladeLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness,
                dualBladesSpecial
                ).Build();
            SerializeJson("dual-blades", dualBlades);

            WeaponBase[] longSwords = new LongSwordWeaponBuilder(
                longSwordLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("long-swords", longSwords);

            WeaponBase[] swordAndShields = new SwordAndShieldWeaponBuilder(
                swordAndShieldLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("sword-and-shields", swordAndShields);

            WeaponBase[] greatSwords = new GreatSwordWeaponBuilder(
                greatSwordLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("great-swords", greatSwords);

            WeaponBase[] hammers = new HammerWeaponBuilder(
                hammerLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("hammers", hammers);

            HuntingHorn[] huntingHorns = new HuntingHornWeaponBuilder(
                huntingHornLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness,
                huntingHornNotes,
                huntingHornSongs
                ).Build();
            SerializeJson("hunting-horns", huntingHorns);

            WeaponBase[] lances = new LanceWeaponBuilder(
                lanceLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("lances", lances);

            Gunlance[] gunlances = new GunlanceWeaponBuilder(
                gunlanceLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness,
                gunlanceShells
                ).Build();
            SerializeJson("gunlances", gunlances);

            SwitchAxe[] switchAxes = new SwitchAxeWeaponBuilder(
                switchAxeLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness,
                switchAxePhials
                ).Build();
            SerializeJson("switch-axes", switchAxes);

            ChargeBlade[] chargeBlades = new ChargeBladeWeaponBuilder(
                chargeBladeLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("charge-blades", chargeBlades);

            InsectGlaive[] insectGlaives = new InsectGlaiveWeaponBuilder(
                insectGlaiveLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                sharpness
                ).Build();
            SerializeJson("insect-glaives", insectGlaives);

            Bow[] bows = new BowWeaponBuilder(
                bowLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                bowBottles
                ).Build();
            SerializeJson("bows", bows);

            Bowgun[] lightBowguns = new BowgunWeaponBuilder(
                WeaponType.LightBowgun,
                lightBowgunLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                ammos
                ).Build();
            SerializeJson("light-bowguns", lightBowguns);

            Bowgun[] heavyBowguns = new BowgunWeaponBuilder(
                WeaponType.HeavyBowgun,
                heavyBowgunLanguages,
                weapons,
                weaponCraft,
                weaponUpgrades,
                ammos
                ).Build();
            SerializeJson("heavy-bowguns", heavyBowguns);

            ArmorSeries[] armorSeries = new ArmorSeriesBuilder(armorSeriesLanguages).Build();
            SerializeJson("armor-series", armorSeries);

            ArmorPiece[] heads = new ArmorPieceEquipmentBuilder(
                EquipmentType.Head,
                equipment,
                equipmentLanguages,
                equipmentCraft
                ).Build();
            SerializeJson("heads", heads);

            ArmorPiece[] chests = new ArmorPieceEquipmentBuilder(
                EquipmentType.Chest,
                equipment,
                equipmentLanguages,
                equipmentCraft
                ).Build();
            SerializeJson("chests", chests);

            ArmorPiece[] arms = new ArmorPieceEquipmentBuilder(
                EquipmentType.Arms,
                equipment,
                equipmentLanguages,
                equipmentCraft
                ).Build();
            SerializeJson("arms", arms);

            ArmorPiece[] waists = new ArmorPieceEquipmentBuilder(
                EquipmentType.Waist,
                equipment,
                equipmentLanguages,
                equipmentCraft
                ).Build();
            SerializeJson("waists", waists);

            ArmorPiece[] legs = new ArmorPieceEquipmentBuilder(
                EquipmentType.Legs,
                equipment,
                equipmentLanguages,
                equipmentCraft
                ).Build();
            SerializeJson("legs", legs);

            Charm[] charms = new CharmEquipmentBuilder(
                equipment,
                equipmentLanguages,
                equipmentCraft,
                equipmentUpgrades
                ).Build();
            SerializeJson("charms", charms);

            elapsed = sw.Elapsed;
            Console.WriteLine($"Took {elapsed}");

            Console.WriteLine("-=-=-=-=-=- END -=-=-=-=-=-");
        }
示例#8
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 public WebJobsSchedulerServiceJob(ILifetimeScope scope, IPackageProcessor processor)
 {
     this.scope     = scope;
     this.processor = processor;
 }
示例#9
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 public Program(IPackageProcessor packageProcessor)
 {
     _packageProcessor = packageProcessor;
 }