// Update is called once per frame private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject == parent) { return; // если мы соприкоснулись с парентом, то выходим из метода и ничего не делаем } // var health = col.gameObject.GetComponent<Health>(); // if (health != null) //- перепишем через GameManager if (GameManager.Instance.healthContainer.ContainsKey(col.gameObject)) { var health = GameManager.Instance.healthContainer[col.gameObject]; health.TakeHit(damage, gameObject); } if (isDestroyingAfterCollision) { if (destroyer == null) { Destroy(gameObject); } else { destroyer.Destroy(gameObject); } } }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject == parent) { return; } //health = col.gameObject.GetComponent<Health>(); //var health = col.gameObject.GetComponent<Health>(); //if (health != null) if (GameManager.Instance.healthContainer.ContainsKey(col.gameObject)) { health = GameManager.Instance.healthContainer[col.gameObject]; health.TakeHealth(damage); col.GetComponent <Animator>().SetTrigger("TakeHit"); if (destroyer == null) { Destroy(gameObject); } else { destroyer.Destroy(gameObject); } } }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject == parent) { return; } if (GameManager.Instance.healthContainer.ContainsKey(col.gameObject)) { var health = GameManager.Instance.healthContainer[col.gameObject]; health.TakeHit(damage); } if (isDestroyAfterCollision) { if (destroyer == null) { Destroy(gameObject); } else { destroyer.Destroy(gameObject); } } }