/// <summary> /// Configures this instance. /// </summary> private static void Configure() { IMouseEvents GlobalHook = Hook.GlobalEvents(); GlobalHook.MouseDownExt += OnMouseClick; GlobalHook.MouseUpExt += OnMouseClick; }
public void ListenToDevice(bool reversedAxis, GameProfile gameProfile) { _reverseAxis = reversedAxis; _gameProfile = gameProfile; if (_gameProfile.EmulationProfile == EmulationProfile.LuigisMansion) { _isLuigisMansion = true; } if (_gameProfile.EmulationProfile == EmulationProfile.StarTrekVoyager) { _isStarTrek = true; } _minX = _gameProfile.xAxisMin; _maxX = _gameProfile.xAxisMax; _minY = _gameProfile.yAxisMin; _maxY = _gameProfile.yAxisMax; _isFullScreen = _gameProfile.ConfigValues.Any(x => x.FieldName == "Windowed" && x.FieldValue == "0"); _killListen = false; _listenThread = new Thread(ListenThread); _listenThread.Start(); _findWindowThread = new Thread(FindWindowThread); _findWindowThread.Start(); _mGlobalHook = Hook.GlobalEvents(); _mGlobalHook.KeyDown += MGlobalHookOnKeyDown; _mGlobalHook.KeyUp += MGlobalHookOnKeyUp; _mouseEvents = Hook.GlobalEvents(); _mouseEvents.MouseMove += MouseEventsOnMouseMove; _mouseEvents.MouseDown += MouseEventOnMouseDown; _mouseEvents.MouseUp += MouseEventsOnMouseUp; }
public TitleScene(GraphicsDevice graphicsDevice, IContentProvider content, IMouseEvents mouse, IGameStateFactory gameStateFactory, CImage img, CSound snd, WorldCollection worlds, HighscoreCollection highscores, BBXConfig config) { this.graphicsDevice = graphicsDevice; this.content = content; this.gameStateFactory = gameStateFactory; this.img = img; this.snd = snd; this.config = config; this.spriteBatch = new SpriteBatch(graphicsDevice); this.random = new Random(); this.worlds = worlds; this.highscores = highscores; this.worlds.LoadWorlds(content); this.mouse = mouse; mouse.MouseMove += Mouse_MouseMove; mouse.MouseUp += Mouse_MouseUp; keyboard = new KeyboardEvents(); keyboard.KeyDown += Keyboard_KeyDown; font = new Font(img.Fonts.Default); }
public virtual MouseDownCommand CreateMouseDownCommand(IMouseEvents element) { MouseDownCommand command = new MouseDownCommand(element); OnCreateCommand(command); return(command); }
private void InitMouseHook() { globalHook = Hook.GlobalEvents(); globalHook.MouseMove += GlobalHook_MouseMove; appHook = Hook.AppEvents(); appHook.MouseDown += AppHook_MouseDown; appHook.MouseUp += AppHook_MouseUp; }
private void UnregisterHookHandlers(IMouseEvents hook) { hook.MouseMoveExt -= hook_MouseMove; hook.MouseClick -= hook_MouseClick; hook.MouseDoubleClick -= hook_MouseDoubleClick; hook.MouseDownExt -= hook_MouseDown; hook.MouseUpExt -= hook_MouseUp; hook.MouseWheelExt -= hook_MouseWheel; hook.MouseDragStartedExt -= hook_MouseDragStarted; hook.MouseDragFinishedExt -= hook_MouseDragFinished; }
public void MouseExit() { IsOver = false; IsLeftDown = false; OnMouseExit(); if (currentOver != null) { currentOver.MouseExit(); currentOver = null; } current = null; }
public bool ConnectToDevice() { try { _hook = Hook.GlobalEvents(); return(true); } catch (Exception ex) { Log?.Invoke(this, new Core.LogMessage(Core.LogLevel.Error, LogTags.Connection, "Failed to connect to device", ex)); ConnectionError?.Invoke(this, ex); } return(false); }
public void ListenToDevice(bool reversedAxis) { _reverseAxis = reversedAxis; _mGlobalHook = Hook.GlobalEvents(); _mGlobalHook.KeyDown += MGlobalHookOnKeyDown; _mGlobalHook.KeyUp += MGlobalHookOnKeyUp; mouseEvents = Hook.GlobalEvents(); mouseEvents.MouseMove += MouseEventsOnMouseMove; mouseEvents.MouseDown += MouseEventOnMouseDown; mouseEvents.MouseUp += MouseEventsOnMouseUp; _killListen = false; _listenThread = new Thread(ListenThread); _listenThread.Start(); }
public void StopListening() { if (_mouseEvents != null) { _mouseEvents.MouseMove -= MouseEventsOnMouseMove; _mouseEvents.MouseDown -= MouseEventOnMouseDown; _mouseEvents.MouseUp -= MouseEventsOnMouseUp; _mouseEvents = null; } if (_mGlobalHook != null) { _mGlobalHook.KeyDown -= MGlobalHookOnKeyDown; _mGlobalHook.KeyUp -= MGlobalHookOnKeyUp; _mGlobalHook.Dispose(); _mGlobalHook = null; } ReleaseCapture(); _killListen = true; }
public void MouseMove(MouseButtons buttons, Vector2 mouse) { Position = mouse; var raycast = RayCast(mouse); if (raycast != null) { var mouseEvents = raycast.Object.GetService <IMouseEvents>(); if (current != null && raycast != current) { currentOver.MouseExit(); current = raycast; } if (mouseEvents != null) { mouseEvents.MouseMove(buttons, (mouse - raycast.TopLeftPoint) / raycast.Scale); if (currentOver != mouseEvents) { mouseEvents.MouseEnter(); } currentOver = mouseEvents; current = raycast; } } else { if (currentOver != null) { currentOver.MouseExit(); currentOver = null; } current = null; } OnMouseMove(buttons, mouse); }
public GameScene(GraphicsDevice graphicsDevice, GameState gameState, IMouseEvents mouse, CImage img, CSound snd, BBXConfig config) { this.gameState = gameState; this.graphicsDevice = graphicsDevice; this.mouse = mouse; this.img = img; this.snd = snd; this.config = config; this.spriteBatch = new SpriteBatch(graphicsDevice); mouse.MouseMove += Mouse_MouseMove; mouse.MouseDown += Mouse_MouseDown; keyboard = new KeyboardEvents(); keyboard.KeyUp += Keyboard_KeyUp; InitializeLevel(true); }
/************************ * Initializes the form * ************************/ public Smiley() { // Load all of the frames for the animation loadFrames(120, 120); frame = startFrame; // Start up the form InitializeComponent(); HandleCreated += Form1_HandleCreated; // Set up the hook hook = Hook.GlobalEvents(); hook.MouseMove += hook_MouseMove; // Update the region of the form every tick frameTimer.Interval = frameTickLength; frameTimer.Enabled = true; frameTimer.Tick += frameTick; // Update the game every tick tickTimer.Interval = gameTickLength; tickTimer.Enabled = true; tickTimer.Tick += gameTick; }
public MouseUpCommand(IMouseEvents element) : base(element) { }
public MouseCommand(IMouseEvents element) { Element = element; }