private static IMonster InstantiatePlayer() { ConsoleExtras.ColorLine("Enter a class: " + string.Join(", ", Enum.GetNames(typeof(Race)))); IMonster player = GetMonster(ConsoleExtras.GetRaceInput()); ConsoleExtras.ColorLine("\nWrite stat inputs for your monster.", ConsoleColor.Cyan); ConsoleExtras.ColorLine("TIP: if input is outside range, it will be automatically put within range", ConsoleColor.DarkYellow); GetStatInfo(player, out int health, out int defence, out int power, out int speed); return(player.Initialize(health, defence, power, speed)); }
public IMonster MakeCompletelyRandomMonster() { IMonster monster = MonsterRegistry.GetRandomMonster(); // Get a random monster out of the 4 types, and name out of the pre-made list MonsterTypes type = (MonsterTypes)random.Next(4); string name = names[random.Next(names.Count)]; monster.Initialize(name, type); return(monster); }
private static IMonster InstantiateEnemy(Race race) { var ran = new Random(); int length = Enum.GetValues(typeof(Race)).Length; Race randomRace; do { randomRace = (Race)ran.Next(0, length); }while (randomRace == race); IMonster enemy = GetMonster(randomRace); ConsoleExtras.ColorLine($"\nWrite stat inputs for enemy monster ({enemy.Name}).", ConsoleColor.Red); ConsoleExtras.ColorLine("TIP: if input is outside range, it will be automatically put within range", ConsoleColor.DarkYellow); GetStatInfo(enemy, out int health, out int defence, out int power, out int speed); return(enemy.Initialize(health, defence, power, speed)); }