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C# (CSharp) IMonster.Add_Monster示例
编程语言:
C# (CSharp)
类/类型:
IMonster
方法/功能:
Add_Monster
hotexamples.com的示例:
1
C# (CSharp) IMonster.Add_Monster - 已找到1个示例
。这些是从开源项目中提取的最受好评的
IMonster.Add_Monster
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetTheName(11)
IsCharacterMonster(8)
Attack(6)
ReceivedWithAnyArgs(5)
TakeDamage(4)
EvalPlural(4)
GetAttributeValue(4)
OnHit(4)
Draw(4)
GetType(3)
DidNotReceiveWithAnyArgs(3)
DoDamage(3)
Move(3)
Initialize(3)
GetInRoom(3)
ReceiveDamages(2)
GetHp(2)
EvalReaction(2)
GetZ(2)
ObserveHP(2)
AddObserver(2)
Hit(2)
IsAlive(2)
Alive(2)
GetDamage(2)
NextStep(1)
OnFail(1)
Monster_Die(1)
AddHpRate(1)
OnRagdoll(1)
OnSuccess(1)
RandomMonster(1)
MonsterFilter(1)
Reset(1)
SetColor(1)
ShouldProcessInGameLoop(1)
StartBeingHit(1)
StopBeingHit(1)
SubtractHealth(1)
TakeHit(1)
ToString(1)
Transform(1)
UpdateExampleByMonster(1)
UpdateMonster(1)
MonsterSeen(1)
HasBehaviour(1)
IsWonVs(1)
DisplayEquipment(1)
Add_Monster(1)
ApplyItemStats(1)
常用方法
GetTheName (11)
IsCharacterMonster (8)
Attack (6)
ReceivedWithAnyArgs (5)
TakeDamage (4)
EvalPlural (4)
GetAttributeValue (4)
OnHit (4)
Draw (4)
GetType (3)
常用方法
DidNotReceiveWithAnyArgs (3)
DoDamage (3)
Move (3)
Initialize (3)
GetInRoom (3)
ReceiveDamages (2)
GetHp (2)
EvalReaction (2)
GetZ (2)
ObserveHP (2)
AddObserver (2)
Hit (2)
IsAlive (2)
Alive (2)
GetDamage (2)
NextStep (1)
OnFail (1)
Monster_Die (1)
AddHpRate (1)
OnRagdoll (1)
常用方法
AddObserver (2)
Hit (2)
IsAlive (2)
Alive (2)
GetDamage (2)
NextStep (1)
OnFail (1)
Monster_Die (1)
AddHpRate (1)
OnRagdoll (1)
OnSuccess (1)
RandomMonster (1)
MonsterFilter (1)
Reset (1)
SetColor (1)
ShouldProcessInGameLoop (1)
StartBeingHit (1)
StopBeingHit (1)
SubtractHealth (1)
TakeHit (1)
ToString (1)
Transform (1)
UpdateExampleByMonster (1)
UpdateMonster (1)
MonsterSeen (1)
HasBehaviour (1)
IsWonVs (1)
DisplayEquipment (1)
Add_Monster (1)
ApplyItemStats (1)
常用方法
OnSuccess (1)
RandomMonster (1)
MonsterFilter (1)
Reset (1)
SetColor (1)
ShouldProcessInGameLoop (1)
StartBeingHit (1)
StopBeingHit (1)
SubtractHealth (1)
TakeHit (1)
ToString (1)
Transform (1)
UpdateExampleByMonster (1)
UpdateMonster (1)
MonsterSeen (1)
HasBehaviour (1)
IsWonVs (1)
DisplayEquipment (1)
Add_Monster (1)
ApplyItemStats (1)
BreakWeapon (1)
ChangeColor (1)
ChangeHealthBar (1)
Clone (1)
DamageReceived (1)
Damages (1)
DeepClone (1)
Die (1)
Distance (1)
IsInRoom (1)
DropGold (1)
EvalFriendliness (1)
Experience (1)
GetArticleName (1)
GetCarriedList (1)
GetExampleFrequencyByMonster (1)
GetName (1)
GetWornList (1)
HasCarriedInventory (1)
HitPlayer (1)
示例#1
0
显示文件
private void test(object sender, EventArgs e) { Monster.Add_Monster(); }
x