public void Construct( [Inject(Id = "GameCamera")] CinemachineVirtualCamera playerGameCamera, IHapticManager hapticManager, ISoundPlayer soundPlayer, GameManager gameManager, GameData gameData) { _playerGameCamera = playerGameCamera; _hapticManager = hapticManager; _soundPlayer = soundPlayer; _gameManager = gameManager; _gameData = gameData; }
public void Construct(IHapticManager hapticManager) { _hapticManager = hapticManager; }