public void CheckIfGridIsFull_ShouldReturnTrue_WhenGridIsFull() { gridService.SetNewGrid(); var mainGrid = gridService.mainGrid; // fill grid up with 1s for (int i = 0; i < mainGrid.GetLength(0); i++) { for (int j = 0; j < mainGrid.GetLength(1); j++) { mainGrid[i, j] = 1; } } bool expected = true; var result = gridService.CheckIfGridIsFull(); Assert.AreEqual(expected, result); }
public void Start() { ConsoleKey key; do { key = Console.ReadKey(true).Key; if (gridService.CheckIfGridIsFull() == true) { Console.WriteLine("Game over!"); break; } if (gridService.CheckFor2048() == true) { Console.WriteLine("You win!"); break; } if (key == ConsoleKey.D) { Console.Clear(); var changes = !movementService.AddNumbersRight(mainGrid); if (changes == true) { gridService.AddNewNumberToGrid(); } drawingService.PrintTable(mainGrid); } else if (key == ConsoleKey.A) { Console.Clear(); var changes = !movementService.AddNumbersLeft(mainGrid); if (changes == true) { gridService.AddNewNumberToGrid(); } drawingService.PrintTable(mainGrid); } else if (key == ConsoleKey.S) { Console.Clear(); var changes = !movementService.AddNumbersDown(mainGrid); if (changes == true) { gridService.AddNewNumberToGrid(); } drawingService.PrintTable(mainGrid); } else if (key == ConsoleKey.W) { Console.Clear(); var changes = !movementService.AddNumbersUp(mainGrid); if (changes == true) { gridService.AddNewNumberToGrid(); } drawingService.PrintTable(mainGrid); } } while (key != ConsoleKey.Escape); }