public int SetServer(IDebugCoreServer2 pServer) { server2 = pServer; server3 = (IDebugCoreServer3)server2; return(Microsoft.VisualStudio.VSConstants.S_OK); }
public int GetServer(out IDebugCoreServer3 ppServer) { throw new NotImplementedException(); }
public int GetServer(out IDebugCoreServer3 ppServer) { DLog.Debug(DContext.VSDebuggerComCall, "DebugPort.GetPortNotify"); throw new NotImplementedException(); }
/// <summary> /// This method obtains an interface to the server that this port is on. /// </summary> /// <param name="ppServer">Returns an object implementing the IDebugCoreServer3 interface.</param> /// <returns>If successful, returns S_OK; otherwise, returns an error code.</returns> /// <remarks>The IDebugCoreServer3 is implemented by Visual Studio and represents the server that the port is located on.</remarks> public virtual int GetServer(out IDebugCoreServer3 ppServer) { Logger.Debug(string.Empty); ppServer = null; return(VSConstants.E_NOTIMPL); }
/// <summary> /// This method obtains an interface to the server that this port is on. /// </summary> /// <param name="ppServer">Returns an object implementing the IDebugCoreServer3 interface.</param> /// <returns>If successful, returns S_OK; otherwise, returns an error code.</returns> /// <remarks>The IDebugCoreServer3 is implemented by Visual Studio and represents the server that the port is located on.</remarks> public virtual int GetServer( out IDebugCoreServer3 ppServer ) { Logger.Debug( string.Empty ); ppServer = null; return VSConstants.E_NOTIMPL; }