private void Prepare(MajorType major, int?id) { Input = _weaponService.GetForEdit(id); var skills = _skillService.SelectSkills(major, SkillType.Weapon); var bonuses = _bonusService.GetAll(major, (int)BonusType.Weapon); Skills = _coreLogic.ToSelectableList(skills, Input.SkillId.ToString()); Bonuses = _coreLogic.ToSelectableList(bonuses); }
private void Prepare(MajorType major, int?id) { Input = _raceService.GetForEdit(id); var abilities = _abilityService.GetAll <AbilityModel>(major); var bonuses = _bonusService.GetAll(major, (int)BonusType.Race); Abilities = _coreLogic.ToSelectableList(abilities); Bonuses = _coreLogic.ToSelectableList(bonuses); }
private void Prepare(MajorType major, int?id) { Input = _skillService.GetForEdit(id); var branches = _branchService.GetAll(major); var abilities = _abilityService.GetAll <AbilityModel>(major); var skillTypes = new Enum[] { SkillType.None, SkillType.Weapon, SkillType.Magic }; Types = _coreLogic.ToSelectableList(skillTypes, Input.Type.ToString()); Branches = _coreLogic.ToSelectableList(branches, Input.BranchId.ToString(), true); Abilities = _coreLogic.ToSelectableList(abilities, Input.AbilityId.ToString(), true); }
private void Prepare(MajorType major, int?id) { Input = _branchService.GetForEdit(id); var bonuses = _bonusService.GetAll(major, (int)BonusType.Branch); Bonuses = _coreLogic.ToSelectableList(bonuses); }
private void Prepare(int?id) { Input = _magicService.GetForEdit(id); var schools = _magicService.GetAllSchools(); Schools = _coreLogic.ToSelectableList(schools); }
private void Prepare(int?id) { Input = _abilityService.GetForEdit(id); var types = Enum.GetValues(typeof(AbilityType)).Cast <Enum>(); SymbolOptions = _coreLogic.ToSelectableList(types); }
private void Prepare(int?id) { Input = _bonusService.GetForEdit(id); var types = new Enum[] { BonusType.Weapon, BonusType.Branch, BonusType.Race }; TypeOptions = _coreLogic.ToSelectableList(types); }
private void Prepare(MajorType major, int?id) { Input = _perkService.GetForEdit(id); var branches = _branchService.GetAll(major); Branches = _coreLogic.ToSelectableList(branches); }