示例#1
0
 public override void OnDeserialize(IComponentDeserializer d)
 {
     movementVector = d.Deserialize <Vector3>(nameof(movementVector));
     movementFactor = d.Deserialize <float>(nameof(movementFactor));
     period         = d.Deserialize <float>(nameof(period));
     Node.Position  = d.Deserialize <Vector3>(nameof(Node.Position));
     Node.Rotation  = d.Deserialize <Quaternion>(nameof(Node.Rotation));
 }
示例#2
0
 public override void OnDeserialize(IComponentDeserializer d)
 {
     color = d.Deserialize <Color>(nameof(Color));
 }
示例#3
0
文件: Shape.cs 项目: Zamir7/urho
 public override void OnDeserialize(IComponentDeserializer d)
 {
     color = d.Deserialize<Color>(nameof(Color));
 }
示例#4
0
 public override void OnDeserialize(IComponentDeserializer d)
 {
     RotationSpeed = d.Deserialize <Vector3>(nameof(RotationSpeed));
     Node.Position = d.Deserialize <Vector3>(nameof(Node.Position));
     Node.Rotation = d.Deserialize <Quaternion>(nameof(Node.Rotation));
 }