/// <summary>
/// Copies the column values into the given DbParameterValues using the database column name
/// with a prefixed @ as the key. The key must already exist in the DbParameterValues
/// for the value to be copied over. If any of the keys in the DbParameterValues do not
/// match one of the column names, or if there is no field for a key, then it will be
/// ignored. Because of this, it is important to be careful when using this method
/// since columns or keys can be skipped without any indication.
/// </summary>
/// <param name="source">The object to copy the values from.</param>
/// <param name="paramValues">The DbParameterValues to copy the values into.</param>
        public static void TryCopyValues(this ICharacterStatusEffectTable source, NetGore.Db.DbParameterValues paramValues)
        {
            for (int i = 0; i < paramValues.Count; i++)
            {
                switch (paramValues.GetParameterName(i))
                {
                case "character_id":
                    paramValues[i] = (System.Int32)source.CharacterID;
                    break;


                case "id":
                    paramValues[i] = (System.Int32)source.ID;
                    break;


                case "power":
                    paramValues[i] = (System.UInt16)source.Power;
                    break;


                case "status_effect_id":
                    paramValues[i] = (System.Byte)source.StatusEffect;
                    break;


                case "time_left_secs":
                    paramValues[i] = (System.UInt16)source.TimeLeftSecs;
                    break;
                }
            }
        }
/// <summary>
/// Copies the column values into the given DbParameterValues using the database column name
/// with a prefixed @ as the key. The keys must already exist in the DbParameterValues;
///  this method will not create them if they are missing.
/// </summary>
/// <param name="source">The object to copy the values from.</param>
/// <param name="paramValues">The DbParameterValues to copy the values into.</param>
        public static void CopyValues(this ICharacterStatusEffectTable source, NetGore.Db.DbParameterValues paramValues)
        {
            paramValues["character_id"]     = (System.Int32)source.CharacterID;
            paramValues["id"]               = (System.Int32)source.ID;
            paramValues["power"]            = (System.UInt16)source.Power;
            paramValues["status_effect_id"] = (System.Byte)source.StatusEffect;
            paramValues["time_left_secs"]   = (System.UInt16)source.TimeLeftSecs;
        }
/// <summary>
/// Checks if this <see cref="ICharacterStatusEffectTable"/> contains the same values as another <see cref="ICharacterStatusEffectTable"/>.
/// </summary>
/// <param name="source">The source <see cref="ICharacterStatusEffectTable"/>.</param>
/// <param name="otherItem">The <see cref="ICharacterStatusEffectTable"/> to compare the values to.</param>
/// <returns>
/// True if this <see cref="ICharacterStatusEffectTable"/> contains the same values as the <paramref name="otherItem"/>; otherwise false.
/// </returns>
        public static System.Boolean HasSameValues(this ICharacterStatusEffectTable source, ICharacterStatusEffectTable otherItem)
        {
            return(Equals(source.CharacterID, otherItem.CharacterID) &&
                   Equals(source.ID, otherItem.ID) &&
                   Equals(source.Power, otherItem.Power) &&
                   Equals(source.StatusEffect, otherItem.StatusEffect) &&
                   Equals(source.TimeLeftSecs, otherItem.TimeLeftSecs));
        }
/// <summary>
/// Copies the values from the given <paramref name="source"/> into this CharacterStatusEffectTable.
/// </summary>
/// <param name="source">The ICharacterStatusEffectTable to copy the values from.</param>
        public void CopyValuesFrom(ICharacterStatusEffectTable source)
        {
            this.CharacterID  = (DemoGame.CharacterID)source.CharacterID;
            this.ID           = (DemoGame.ActiveStatusEffectID)source.ID;
            this.Power        = (System.UInt16)source.Power;
            this.StatusEffect = (DemoGame.StatusEffectType)source.StatusEffect;
            this.TimeLeftSecs = (System.UInt16)source.TimeLeftSecs;
        }
示例#5
0
 /// <summary>
 /// Copies the values from the given <paramref name="source"/> into this CharacterStatusEffectTable.
 /// </summary>
 /// <param name="source">The ICharacterStatusEffectTable to copy the values from.</param>
 public void CopyValuesFrom(ICharacterStatusEffectTable source)
 {
     CharacterID  = source.CharacterID;
     ID           = source.ID;
     Power        = source.Power;
     StatusEffect = source.StatusEffect;
     TimeLeftSecs = source.TimeLeftSecs;
 }
/// <summary>
/// Copies the column values into the given Dictionary using the database column name
/// with a prefixed @ as the key. The keys must already exist in the Dictionary;
/// this method will not create them if they are missing.
/// </summary>
/// <param name="source">The object to copy the values from.</param>
/// <param name="dic">The Dictionary to copy the values into.</param>
        public static void CopyValues(ICharacterStatusEffectTable source, System.Collections.Generic.IDictionary <System.String, System.Object> dic)
        {
            dic["character_id"]     = (DemoGame.CharacterID)source.CharacterID;
            dic["id"]               = (DemoGame.ActiveStatusEffectID)source.ID;
            dic["power"]            = (System.UInt16)source.Power;
            dic["status_effect_id"] = (DemoGame.StatusEffectType)source.StatusEffect;
            dic["time_left_secs"]   = (System.UInt16)source.TimeLeftSecs;
        }
示例#7
0
 /// <summary>
 /// Copies the column values into the given Dictionary using the database column name
 /// with a prefixed @ as the key. The keys must already exist in the Dictionary;
 /// this method will not create them if they are missing.
 /// </summary>
 /// <param name="source">The object to copy the values from.</param>
 /// <param name="dic">The Dictionary to copy the values into.</param>
 public static void CopyValues(ICharacterStatusEffectTable source, IDictionary <String, Object> dic)
 {
     dic["character_id"]     = source.CharacterID;
     dic["id"]               = source.ID;
     dic["power"]            = source.Power;
     dic["status_effect_id"] = source.StatusEffect;
     dic["time_left_secs"]   = source.TimeLeftSecs;
 }
/// <summary>
/// Checks if this <see cref="ICharacterStatusEffectTable"/> contains the same values as another <see cref="ICharacterStatusEffectTable"/>.
/// </summary>
/// <param name="source">The source <see cref="ICharacterStatusEffectTable"/>.</param>
/// <param name="otherItem">The <see cref="ICharacterStatusEffectTable"/> to compare the values to.</param>
/// <returns>
/// True if this <see cref="ICharacterStatusEffectTable"/> contains the same values as the <paramref name="otherItem"/>; otherwise false.
/// </returns>
public static System.Boolean HasSameValues(this ICharacterStatusEffectTable source, ICharacterStatusEffectTable otherItem)
{
return Equals(source.CharacterID, otherItem.CharacterID) && 
Equals(source.ID, otherItem.ID) && 
Equals(source.Power, otherItem.Power) && 
Equals(source.StatusEffect, otherItem.StatusEffect) && 
Equals(source.TimeLeftSecs, otherItem.TimeLeftSecs);
}
/// <summary>
/// Initializes a new instance of the <see cref="CharacterStatusEffectTable"/> class.
/// </summary>
/// <param name="source">ICharacterStatusEffectTable to copy the initial values from.</param>
        public CharacterStatusEffectTable(ICharacterStatusEffectTable source)
        {
            CopyValuesFrom(source);
        }
示例#10
0
/// <summary>
/// Copies the values from the given <paramref name="source"/> into this CharacterStatusEffectTable.
/// </summary>
/// <param name="source">The ICharacterStatusEffectTable to copy the values from.</param>
public void CopyValuesFrom(ICharacterStatusEffectTable source)
{
this.CharacterID = (DemoGame.CharacterID)source.CharacterID;
this.ID = (DemoGame.ActiveStatusEffectID)source.ID;
this.Power = (System.UInt16)source.Power;
this.StatusEffect = (DemoGame.StatusEffectType)source.StatusEffect;
this.TimeLeftSecs = (System.UInt16)source.TimeLeftSecs;
}
示例#11
0
/// <summary>
/// Copies the column values into the given Dictionary using the database column name
/// with a prefixed @ as the key. The keys must already exist in the Dictionary;
/// this method will not create them if they are missing.
/// </summary>
/// <param name="source">The object to copy the values from.</param>
/// <param name="dic">The Dictionary to copy the values into.</param>
public static void CopyValues(ICharacterStatusEffectTable source, System.Collections.Generic.IDictionary<System.String,System.Object> dic)
{
dic["character_id"] = (DemoGame.CharacterID)source.CharacterID;
dic["id"] = (DemoGame.ActiveStatusEffectID)source.ID;
dic["power"] = (System.UInt16)source.Power;
dic["status_effect_id"] = (DemoGame.StatusEffectType)source.StatusEffect;
dic["time_left_secs"] = (System.UInt16)source.TimeLeftSecs;
}
示例#12
0
/// <summary>
/// Initializes a new instance of the <see cref="CharacterStatusEffectTable"/> class.
/// </summary>
/// <param name="source">ICharacterStatusEffectTable to copy the initial values from.</param>
public CharacterStatusEffectTable(ICharacterStatusEffectTable source)
{
CopyValuesFrom(source);
}
 /// <summary>
 /// Copies the values from the given <paramref name="source"/> into this CharacterStatusEffectTable.
 /// </summary>
 /// <param name="source">The ICharacterStatusEffectTable to copy the values from.</param>
 public void CopyValuesFrom(ICharacterStatusEffectTable source)
 {
     CharacterID = source.CharacterID;
     ID = source.ID;
     Power = source.Power;
     StatusEffect = source.StatusEffect;
     TimeLeftSecs = source.TimeLeftSecs;
 }
 /// <summary>
 /// Copies the column values into the given Dictionary using the database column name
 /// with a prefixed @ as the key. The keys must already exist in the Dictionary;
 /// this method will not create them if they are missing.
 /// </summary>
 /// <param name="source">The object to copy the values from.</param>
 /// <param name="dic">The Dictionary to copy the values into.</param>
 public static void CopyValues(ICharacterStatusEffectTable source, IDictionary<String, Object> dic)
 {
     dic["character_id"] = source.CharacterID;
     dic["id"] = source.ID;
     dic["power"] = source.Power;
     dic["status_effect_id"] = source.StatusEffect;
     dic["time_left_secs"] = source.TimeLeftSecs;
 }