//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { if (CursorDataProvider == null) { CursorDataProvider = FindObjectOfType <HoverCursorDataProvider>(); } if (ProximityProvider == null) { ProximityProvider = GetComponent <HoverRendererUpdater>(); } if (InteractionSettings == null) { InteractionSettings = (GetComponent <HoverInteractionSettings>() ?? FindObjectOfType <HoverInteractionSettings>()); } if (CursorDataProvider == null) { Debug.LogWarning("Could not find 'CursorDataProvider'."); } if (ProximityProvider == null) { //TODO: show warning elsewhere? the renderer is typically added *after* this //Debug.LogWarning("Could not find 'ProximityProvider'."); } if (InteractionSettings == null) { Debug.LogWarning("Could not find 'InteractionSettings'."); } }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void PerformBuild() { gameObject.AddComponent <TreeUpdater>(); HoverItem item = gameObject.AddComponent <HoverItem>(); item.ItemType = ItemType; HoverItemHighlightState highState = gameObject.AddComponent <HoverItemHighlightState>(); gameObject.AddComponent <HoverItemSelectionState>(); HoverRendererUpdater rendUp = gameObject.AddComponent <HoverRendererUpdater>(); rendUp.ButtonRendererPrefab = ButtonRendererPrefab; rendUp.SliderRendererPrefab = SliderRendererPrefab; highState.ProximityProvider = rendUp; rendUp.TreeUpdate(); //forces the renderer prefab to load }