public static void connectLanternToHiddenArea() { HiddenAreaConnector hac = GameObject.FindObjectOfType <HiddenAreaConnector>(); Selection.activeGameObject = hac.gameObject; hac.connect(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); GUI.enabled = !EditorApplication.isPlaying; if (GUILayout.Button("Connect (Edit Mode)")) { hac.connect(); } }