示例#1
0
        public void LoadGameState()
        {
            Debug.Log("Start loading game @ frame #" + Time.frameCount + " / time: " + DateTime.Now.TimeOfDay);

            // Clean up & prepare
            loadingPrepared = false;
            loadedBodyData  = new SaveFile_BodyData();
            initializers.Clear();

            // 0. Read file and convert Json
            string fileContent = System.IO.File.ReadAllText(saveGameFilePath); // read file from disk

            // 1. Deserialize
            SaveFileSerializer.Deserialize("Head", fileContent, encryptSaveFile, ref HeadData);
            SaveFileSerializer.Deserialize("Body", fileContent, encryptSaveFile, ref loadedBodyData);

            // 2. Create ScriptableObject Instances and load data into them
            foreach (var data in loadedBodyData.scriptableObjectDatas)
            {
                LoadScriptableObject(data);
            }

            Debug.Log("Loaded all scriptableObjects @ frame #" + Time.frameCount + " / time: " + DateTime.Now.TimeOfDay);

            // 3. All Guids auf bestehenden Objekten initialisieren
            GuidManager.InitializeGuidComponents();
            Debug.Log("Initialized all GuidComponents @ frame #" + Time.frameCount + " / time: " + DateTime.Now.TimeOfDay);

            // 4. Load Components
            List <SaveableComponent> components = ComponentExtensions.FindAllComponentsOfType <SaveableComponent>();

            foreach (var componentData in loadedBodyData.componentDatas)
            {
                var component = FindSaveableComponentByGuid(componentData.Id, components);
                if (component != null)
                {
                    component.RestoreData(componentData);
                }
            }

            // 5. Cleanup
            Resources.UnloadUnusedAssets();

            // 6. Loading complete
            Debug.Log("Loading complete @ frame #" + Time.frameCount + " / time: " + DateTime.Now.TimeOfDay);
        }