/// <summary> /// Called each time the game state is updated. /// </summary> public void Update() { if (_mainGui == null) { return; } if (CheckForModActivation()) { _mainGui.GuiCoordinates = GuiResizer.HandleResizing(_mainGui.GuiCoordinates); SaveFiles(); } }
/// <summary> /// Called each time the game state is updated. /// </summary> public void LateUpdate() { #if false if (_addUtilityGui == null) { return; } if (CheckForModUtilityActivation()) { _addUtilityGui.GuiCoordinates = GuiResizer.HandleResizing(_addUtilityGui.GuiCoordinates); SaveFiles(); } #endif if (activeEVA && !Input.GetMouseButton(0)) { SaveFiles(); } }