public void SetUpGamePanel() { gameManager.SetMoves(MOVES_IN_TURN); gamePanel = guiScr.CreatePanel(gameManager.gameObject, "GamePanel", new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector3(0.5f, 1), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(320, 320), new Vector2(0, -130), spr, new Color32(0, 255, 0, 100)); tab = guiScr.FillWithButtons(gamePanel, CELL_COUNT, CELL_COUNT, spr, colors); onClick = new action(gameManager.Execute); guiScr.SetAction(tab, onClick); }
private void SetUpGame() { guiScr = new GuiManagerScript(); gamePanel = guiScr.CreatePanel(gameObject, "GamePanel", new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector3(1, 1, 1), new Vector3(0, 0, 0), new Vector2(400, 400), new Vector2(0, 0), spr, new Color32(0, 150, 120, 255)); tab = guiScr.FillWithButtons(gamePanel, CELL_COUNT, CELL_COUNT, spr, colors); onClick = new action(Execute); guiScr.SetAction(tab, onClick); }