// Start is called before the first frame update void Start() { // point to the cenrtral game object game = Object.FindObjectOfType <DDOLGameManager>(); ground = Object.FindObjectOfType <GroundTileManager>(); LoadDropdown(); }
private void Start() { inputManager = ClassManager.instance.inputManager; prefabManager = ClassManager.instance.prefabManager; groundTileManager = ClassManager.instance.groundTileManager; sfxPlayer = ClassManager.instance.sfxPlayer; updateUiFoodCounts(); }
private void Awake() { if (S != null) { Destroy(gameObject); } S = this; DontDestroyOnLoad(this); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void Start() { playerInventory = ClassManager.instance.playerInventory; groundTileManager = ClassManager.instance.groundTileManager; selectedTileController = ClassManager.instance.selectedTileController; sfxPlayer = ClassManager.instance.sfxPlayer; plantManager = ClassManager.instance.plantManager; ageManager = ClassManager.instance.ageManager; foodManager = ClassManager.instance.foodManager; shopManager = ClassManager.instance.shopManager; }
// Start is called before the first frame update void Start() { camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraHandler>(); // init objects ground = Object.FindObjectOfType <GroundTileManager>(); health = Object.FindObjectOfType <PlayerHealth>(); menuH = Object.FindObjectOfType <MenuHandler>(); sounds = Object.FindObjectOfType <SoundManager>(); animator = GetComponent <Animator>(); }
private void Awake() { // init objects ground = Object.FindObjectOfType <GroundTileManager>(); health = Object.FindObjectOfType <PlayerHealth>(); menuH = Object.FindObjectOfType <MenuHandler>(); game = Object.FindObjectOfType <DDOLGameManager>(); // run functions to draw / build screen Time.timeScale = 1f; }
// Start is called before the first frame update void Start() { // init objects ground = Object.FindObjectOfType <GroundTileManager>(); health = Object.FindObjectOfType <PlayerHealth>(); menuH = Object.FindObjectOfType <MenuHandler>(); game = Object.FindObjectOfType <DDOLGameManager>(); // set up camera myCamera = this.GetComponent <Camera>(); myCamera.orthographicSize = ZOOM; initVectPos = vectPos = myCamera.transform.position; // get the position of the camera into both vasriables cameraMovementSpeed += game.gameDifficulty[0].optionValue; Debug.Log("CAMERA START"); }
private void setClasses() { inputManager = gameObject.GetComponent <InputManager>(); ageManager = gameObject.GetComponent <AgeManager>(); farmerMovement = farmerObject.GetComponent <FarmerMovement>(); playerInventory = farmerObject.GetComponent <PlayerInventory>(); spriteManager = gameObject.GetComponent <SpriteManager>(); prefabManager = gameObject.GetComponent <PrefabManager>(); dropItem = farmerObject.GetComponent <DropItem>(); selectedTileController = farmerObject.GetComponent <SelectedTileController>(); useItem = farmerObject.GetComponent <UseItem>(); groundTileManager = gameObject.GetComponent <GroundTileManager>(); plantManager = gameObject.GetComponent <PlantManager>(); foodManager = gameObject.GetComponent <FoodManager>(); shopManager = gameObject.GetComponent <ShopManager>(); farmerAnimator = farmerObject.GetComponent <Animator>(); sfxPlayer = soundObject.GetComponent <SfxPlayer>(); }
private void Awake() { // init objects ground = Object.FindObjectOfType <GroundTileManager>(); health = Object.FindObjectOfType <PlayerHealth>(); menuH = Object.FindObjectOfType <MenuHandler>(); game = Object.FindObjectOfType <DDOLGameManager>(); initTime = Time.time; // run functions to draw / build screen // set game difficulty ground.SetComplexity((GroundTileManager.ETileComplexity)game.gameDifficulty[0].optionValue); // build & initialise ground.BuildPlatform(); health.InitialisePlayer(); health.DrawHeartPrefabs(canvas); pauseScreen.SetActive(false); Time.timeScale = 1f; }
private void Start() { groundTileManager = ClassManager.instance.groundTileManager; }