void Start() { instance = this; currentSegment = 2; firstSegment = 0; for (int i = 0; i < 27; i++) { segmentPosition.Add(segments[i].transform.position); } }
void Awake() { myAnim = GetComponent <Animator>(); myRigidbody = GetComponent <Rigidbody2D>(); bgScroller = GameObject.Find("Background").GetComponent <BGScroller>(); groundScroller = GameObject.Find("Ground").GetComponent <GroundScroller>(); boxSpawner = GameObject.Find("BoxSpawner").GetComponent <BoxSpawner>(); Physics2D.IgnoreCollision(boxCollider, polygonCollider, true); }