示例#1
0
 void Start()
 {
     _getWordScript        = GetComponent <GetWord_Script>();
     _gallowManangerScript = GetComponent <GallowMananger_Script>();
     _gameManangerScript   = GetComponent <GameMananger_Script>();
     WrongLetterText.text  = "";
 }
 void Start()
 {
     _getWordScript      = GetComponent <GetWord_Script>();
     _gameManangerScript = GetComponent <GameMananger_Script>();
     _catButtonHolder    = _gameManangerScript.CategoryUIGO.transform.GetChild(2);
     _loadingScreen      = _catButtonHolder.parent.parent.GetChild(3).gameObject;
     _loadingScreen.SetActive(true);
     StartCoroutine("loadStreamingAsset");
     _manualWords = new List <string>();
     _activeWords = new List <string>();
     _catButtons  = new List <Button>();
 }
 void Start()
 {
     _gameOverTitleText   = GameOverGO.transform.GetChild(1).GetComponent <TextMeshProUGUI>();
     _gameOverText        = GameOverGO.transform.GetChild(2).GetComponent <TextMeshProUGUI>();
     _scoreText           = GameOverGO.transform.GetChild(3).GetComponent <TextMeshProUGUI>();
     _getWordScript       = GetComponent <GetWord_Script>();
     _wordAdded           = CategoryUIGO.GetComponentInChildren <ScaleOut_Script>();
     _wordImportScript    = GetComponent <WordImport_Script>();
     _wordCountText       = CategoryUIGO.transform.GetChild(8).GetComponent <TextMeshProUGUI>();
     _scoreManangerScript = GetComponent <ScoreMananger_Script>();
     _newWordButton       = GameOverGO.transform.GetChild(4).GetChild(1).GetComponent <Button>();
     _inputManangerScript = GetComponent <InputMananger_Script>();
     GameOverGO.SetActive(false);
     MainGameUIGO.SetActive(false);
     CategoryUIGO.SetActive(true);
     ToggleHard();
     UpdateWordCountText(0);
 }