示例#1
0
 public void SetPresettingSetting2()
 {
     try{
         //기존에 해당 게임의 라인업을 불러온다
         List = UserMgr.LineUpList[transform.FindChild("BG").FindChild("gameSeq").GetComponent <UILabel> ().text];
         SetPresettingSetting();
     }catch {
         //기존에 해당 게임의 라인업이 없으면 새로 등록
         GGPL = new GetGamePresetLineupEvent(new EventDelegate(this, "getlineup"));
         NetMgr.GetGamePresetLineup(int.Parse(transform.FindChild("BG").FindChild("gameSeq").GetComponent <UILabel> ().text), GGPL);
     }
 }
示例#2
0
    public void Button()
    {
        //선택된 콘테스트의 참여루비
        UserMgr.UsingRuby = int.Parse(transform.FindChild("Cost").FindChild("value").GetComponent <UILabel> ().text.Replace("[b]", ""));
        ScriptMainTop.OpenBettingCheck = true;
        //선택된 콘테스트의 gameseq
        UserMgr.GameSeq = int.Parse(transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel> ().text);
        transform.root.FindChild("Scroll").FindChild("Main").FindChild("PreSetting").GetComponent <PreSettingCommander>
            ().Mode = "Update";
        UserMgr.CurrentContestSeq = int.Parse(transform.FindChild("BG").FindChild("contestSeq").GetComponent <UILabel> ().text);
        UserMgr.CurrentPresetSeq  = int.Parse(transform.FindChild("BG").FindChild("presetSeq").GetComponent <UILabel> ().text);

        Debug.Log("GETGETGET");


        for (int i = 0; i < transform.FindChild("BG").FindChild("presetList").childCount; i++)
        {
            List.Add(int.Parse(transform.FindChild("BG").FindChild("presetList").GetChild(i).GetComponent <UILabel>().text));
        }


//		GSE = new GetScheduleEvent(new EventDelegate(this,"GET"));
//		NetMgr.GetScheduleToday (GSE);
//		UserMgr.ContestStatus = 1;



        if (UserMgr.ContestStatus == 2)
        {
            //게임이 진행 중 일때


            try{
                if (UserMgr.LineUpList[transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text] != null)
                {
                    Lists = UserMgr.LineUpList[transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text];
                    GSE   = new GetScheduleEvent(new EventDelegate(this, "GET"));
                    NetMgr.GetScheduleToday(GSE);
                }
                else
                {
                    Debug.Log("else");
                    GGPL = new GetGamePresetLineupEvent(new EventDelegate(this, "GetLineupStart"));
                    NetMgr.GetGamePresetLineup(int.Parse(transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text), GGPL);
                }
            }catch {
                Debug.Log("Catch");
                GGPL = new GetGamePresetLineupEvent(new EventDelegate(this, "GetLineupStart"));
                NetMgr.GetGamePresetLineup(int.Parse(transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text), GGPL);
            }
        }
        else
        {
            //게임이 시작되지 않았을 때

            try{
                if (UserMgr.LineUpList[transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text] != null)
                {
                    Lists = UserMgr.LineUpList[transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text];
                    PresetChange();
                }
                else
                {
                    Debug.Log("else");
                    GGPL = new GetGamePresetLineupEvent(new EventDelegate(this, "GetLineup"));
                    NetMgr.GetGamePresetLineup(int.Parse(transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text), GGPL);
                }
            }catch {
                Debug.Log("Catch");
                GGPL = new GetGamePresetLineupEvent(new EventDelegate(this, "GetLineup"));
                NetMgr.GetGamePresetLineup(int.Parse(transform.parent.FindChild("BG").FindChild("GameSeq").GetComponent <UILabel>().text), GGPL);
            }
        }
    }
示例#3
0
 public void SetPreset()
 {
     GGPL = new GetGamePresetLineupEvent(new EventDelegate(this, "getlineup"));
     NetMgr.GetGamePresetLineup(int.Parse(transform.FindChild("BG").FindChild("gameSeq").GetComponent <UILabel> ().text), GGPL);
 }