void Start() { soundtrack = this.gameObject.GetComponent <AudioSource>(); Time.timeScale = 0; OnlineInitializer.OnlinePlayers = OnlineInitializer.OnlinePlayers + 1; if (OnlineInitializer.OnlinePlayers <= 2) { imking = true; } Debug.Log("" + OnlineInitializer.OnlinePlayers); localWinner = false; if (isLocalPlayer) { GetComponent <LogicaOnline>().enabled = true; this.transform.gameObject.SetActive(true); this.transform.gameObject.tag = "Cliente"; } else { GetComponent <LogicaOnline>().enabled = false; this.transform.gameObject.SetActive(false); this.transform.gameObject.tag = "Server"; } ListaNumeros = engine.CreateRandomList(valorMin, valorMax, RevisarEscena.FocosParaNivel); }
void Start() { Time.timeScale = 1; ListaNumeros = engine.CreateRandomList(valorMin, valorMax, RevisarEscena.FocosParaNivel); MiHighScoreParaEsteNivel = PlayerPrefs.GetFloat(Nombre_Del_Player_Prefs_De_Este_Nivel, _obtenerHighScore.ObtenerHighScoreDeEsteNivel(NumeroEscenaActual)); Nombre_Del_Player_Prefs_De_Este_Nivel = _obtenerNivel.RegresarNombreDelNivel(NumeroEscenaActual); Debug.Log(PlayerPrefs.GetFloat(Nombre_Del_Player_Prefs_De_Este_Nivel));/// HIGH SCORE ACTUAL Debug.Log(Nombre_Del_Player_Prefs_De_Este_Nivel); }
public void GenerarNumerosUT() { //Arrange var engine = new GenerarNumeros(); //Act var result = engine.CreateRandomList(1, 7, 5); //Assert Assert.IsNotNull(result); Assert.AreEqual(5, result.Count); for (int i = 0; i < result.Count; i++) { Assert.IsTrue(result[i] >= 1 && result[i] < 7); } }
void Start() { ListaNumeros = engine.CreateRandomList(valorMin, valorMax, RevisarEscena.FocosParaNivel); //ELIMINR EL +1 CUANDO ACOMODEN LAS ESCENAS }
void Start() { Time.timeScale = 1; ListaNumeros = engine.CreateRandomList(valorMin, valorMax, RevisarEscena.FocosParaNivel); }