public void ResumeGameHandler() { if (boardGameplayScript != null && !SceneActivationBehaviour <BoardMenuActivator> .Instance.IsActive()) { boardGameplayScript.ResumeSession(); } }
public void ResumeGameHandler() { if (boardGameplayScript != null && !SceneActivationBehaviour <BoardMenuActivator> .Instance.IsActive()) { boardGameplayScript.ResumeSession(); } }