public void OnPointerUp(BaseEventData eventData) { var g = EventSystem.current.currentSelectedGameObject; GameUGUIEventDispatcher.onPressUpHandle(packageName, moduleName, g, eventData); }
public void OnCancel(BaseEventData eventData) { var g = EventSystem.current.currentSelectedGameObject; GameUGUIEventDispatcher.onCancelHandle(packageName, moduleName, g, eventData); }
public void OnButtonClick(PointerEventData pointerEventData) { var g = EventSystem.current.currentSelectedGameObject; GameUGUIEventDispatcher.onClickHandle(packageName, moduleName, g); //Debug.Log("you are click "+g); }