public void LoadContent() { SpriteBatch = new SpriteBatch(Game.GraphicsDevice); //Inicia um deck CardPacket fullDeck = new CardPacket(1, 2, CardSuit.AllSuits, Cards_FrameWork.CardValue.NonJokers | Cards_FrameWork.CardValue.Jokers); string assetName; for (int cardIndex = 0; cardIndex < 54; cardIndex++) { assetName = _21BlackJack.Cards_FrameWork.Utility.UIUtility.GetCardAssetName(fullDeck[cardIndex]); } LoadUITexture("Cards", "CardBack_" + Theme); Font = Game.Content.Load <SpriteFont>(string.Format(@"Fonts\Regular")); GameTable.Initialize(); }