public void LoadSceneAndSaveSpeed() { if (CurrentGameDatas.savedSpeed != CurrentGameDatas.speed) { CurrentGameDatas.SaveSpeed(); } SceneManager.LoadScene(GameStructure.GetLevelName()); }
public override void ChangeLevel() { if (PreparLevel.SwitchLevelFromHigher) { return; } PreparLevel.SwitchLevelFromLower = true; CurrentGameDatas.onLevel++; CurrentGameDatas.SaveLevel(); SceneManager.LoadScene(GameStructure.GetLevelName()); }
public static void LoadGuideAndSetMode() { FinishMap.normalGame = true; LoadSceneStatic(GameStructure.GetLevelName()); }
public void LoadActualMap() { LoadSceneStatic(GameStructure.GetLevelName()); }