public abstract void DrawString( string text, GameFont gameFont, float x, float y, float fontScale, Color fontColor, bool worldPos = true, GameRenderTexture renderTexture = null, Color borderColor = null );
public abstract void DrawTexture( GameTexture tex, float sx, float sy, float sw, float sh, float tx, float ty, float tw, float th, Color renderColor, GameRenderTexture renderTarget = null, GameBlendModes blendMode = GameBlendModes.None, GameShader shader = null, float rotationDegrees = 0.0f, bool isUi = false, bool drawImmediate = false );