public void MoveAction(bool isMove) { if (HideObjectInMove != null) { GameObjectUtile.DisplayComponent(HideObjectInMove, !isMove); } }
protected override void OnMoveAction(bool isMove) { if (HideObjectInMove != null) { GameObjectUtile.DisplayComponent(HideObjectInMove, !isMove); } if (_itemView == null) { return; } _itemView.MoveAction(isMove); }