示例#1
0
    //取下一帧执行
    public FrameInfo NextTurn()
    {
        if (headIdx == -1)
        {
            return(null);
        }
        FrameInfo turn = null;

        turn = turnQ[headIdx];
        if (turn == null)
        {
            if (tailIdx > headIdx)  //缺帧,请求重发。否则只是新的帧还未到
            {
                GameMsgSender.SendMissTurnReq((uint)curExecTurnID + 1);
            }
        }
        else
        {
            if (turn.frameNum != curExecTurnID + 1)
            {
                Debug.LogError("turn.frameNum != curExecTurnID + 1, Impossible!");
            }
            turnQ[headIdx] = null;
            headIdx        = WrapIncIndex(headIdx, 1);
            curExecTurnID  = (int)turn.frameNum;
        }
        return(turn);
    }
示例#2
0
    //新的一帧到来
    public void NewTurn(PlayFrame playFrame)
    {
        if (headIdx == -1)
        {
            headIdx = 0;
        }
        //计算需求的空间
        int maxTurnID = (int)playFrame.frames[playFrame.frames.Count - 1].frameNum;
        int turnNum   = maxTurnID - curExecTurnID;

        if (turnNum > turnQ.Capacity) //当前turnQ空间已经存不下,分配更多空间
        {
            ReallocTurnQ(turnNum);
        }
        foreach (FrameInfo turn in playFrame.frames)
        {
            int turnID = (int)turn.frameNum;
            int diff   = turnID - curServerTurnID;    //帧编号差距
            int index  = WrapIncIndex(tailIdx, diff); //安放位置
            turnQ[index] = turn;                      //安放
            if (diff > 1)                             //丢包,请求重发
            {
                List <uint> missedTurnIDs = new List <uint>();
                for (int i = curServerTurnID + 1; i < turnID; ++i)
                {
                    missedTurnIDs.Add((uint)i);
                }
                GameMsgSender.SendMissTurnReq(missedTurnIDs);
            }
            if (diff > 0)   //非补帧
            {
                tailIdx         = index;
                curServerTurnID = (int)turn.frameNum;
            }
            //Logger.Log("Receive new turn: " + info.frameNum + " " + Time.time);

            /*
             * foreach (ClientInput input in turn.info)
             * {
             *  Logger.Log(string.Format("New turn:{0} Acc:{1} Dir:{2} Cmd:{3}",
             * //        Logger.Log("Input: " + input.acc_id + " " + input.dir + " " + input.cmd);
             * }
             * //*/
            //通知
            if (onNewTurn != null)
            {
                onNewTurn(turn);
            }
        }
        CalcAverageTurnInterval(Time.time);
    }