void Awake() { gm = Camera.main.GetComponent<GameManagement>(); laneChanging = false; laneHeight = gm.GetLaneHeight(); MoveOffset(); }
// Use this for initialization void Start() { mainCamera = Camera.main; inputer = GameObject.FindWithTag ("INPUTER").GetComponent<XInput>(); gameManager = GameObject.FindWithTag("GameController").GetComponent<GameManagement>(); statsManager = gameObject.GetComponent<Stats> (); }
void Start() { ps = GetComponent<ParticleSystem>(); audioSource = (AudioSource)GameObject.FindWithTag("GameManager").GetComponent(typeof(AudioSource)); ; parentStats = GetComponent<Stats> (); gm = (GameManagement)GameObject.FindWithTag("GameManager").GetComponent(typeof(GameManagement)); }
// Use this for initialization void Start() { mgmt = Camera.main.GetComponent<GameManagement>(); bottombound = 0; topbound = mgmt.sHeight; toplane = topbound - mgmt.laneHeight/2; bottomlane = bottombound + mgmt.laneHeight/2; }
// Use this for initialization void Start() { degatAttente = 0; LongueurBarreSanteMAX = Screen.width/6; PVMAX = 1000; PV = 1000; gameManager = GameObject.FindWithTag("GameController").GetComponent<GameManagement>(); }
void Awake() { if (instance == null) { DontDestroyOnLoad(transform.gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Start() { gameManager = (GameManagement)GameObject.FindWithTag("GameManager").GetComponent(typeof(GameManagement)); audio = (AudioSource)GameObject.FindWithTag("GameManager").GetComponent(typeof(AudioSource)); bulletLayer = gameObject.layer; // SetStartingAmmo (); }
void Start() { mgmt = Camera.main.GetComponent<GameManagement>(); Scale(); rightBound = Camera.main.ScreenToWorldPoint( new Vector3(0, Camera.main.GetScreenWidth(), 0) ).x; leftBound = -rightBound; screenWidth = 2.0f*rightBound; }
//death function public void Die(GameManagement mgmt) { //Boom! // GameObject d = Instantiate(explosion, transform.position, transform.rotation) as GameObject; //goodbye Debug.Log("ship is out of healths. Calling mgmt.PlayerDead()"); //Hello, management? Yes, the player's dead. He won't be a problem anymore. mgmt.PlayerDead(shipNo); }
protected override bool CheckActvationEvent(GameTime gameTime, Rectangle playerBoundingBox, int timeLeft, Level.Quadtree quadtree, GameManagement.Gamestates.SGame stateGame) { if (!enabled) { enabled = true; return true; } else return enabled; }
public void Start() { //Source the management mgmt = Camera.main.GetComponent<GameManagement>(); max_y = Camera.main.orthographicSize; min_y = - max_y; max_x = (max_y) * Camera.main.aspect; min_x = -max_x; }
protected override DrawPosition InitializeEvent(IServiceProvider serviceProvider, GraphicsDevice device, Level.LevelVariables levelVariables, GameManagement.Options options) { elapsedTime = timeThreshold; grayScale = new GrayScale(); grayScale.Initialize(serviceProvider, device, options); grayScale.StartResetEffect(); grayScale.BFactor = 0.5f; grayScale.RFactor = 0.5f; grayScale.GFactor = 0.5f; return GameEvents.DrawPosition.Post; }
// Use this for initialization void Start() { mgmt = Camera.main.GetComponent<GameManagement>(); cShip = mgmt.ships[0].GetComponent<Ship>(); mShip = mgmt.ships[1].GetComponent<Ship>(); yShip = mgmt.ships[2].GetComponent<Ship>(); cHealth = cShip.GetHealth(); mHealth = mShip.GetHealth(); yHealth = yShip.GetHealth(); maxHealth = 7; }
void Start() { //GM mgmt = Camera.main.GetComponent<GameManagement>(); width = mgmt.GetScreenWidth(); //okay x = (transform.position.x+(width/3)); //On startup, immediately shift forward so the edge will be on the ship, rather than the laser being half forward and half backwards. //transform.Translate(new Vector3(-x-x/5, 0, 0)); transform.Translate ((gameObject.collider as CapsuleCollider).height/2*transform.localScale.y*Vector3.right); transform.Rotate(90,90,0); // Debug.Log("Current position" + transform.position); }
// Use this for initialization void Start() { h=new Vector3[0]; dmg=new int[0]; drawdmg = false; //arme1 = GameObject.FindWithTag("Arme"); //arme2 = GameObject.FindWithTag("Arme"); allonge = 1.0F; arme = 0; temps = 0.0F; temps2 = 0.0F; dd=GetComponent<DetectScript>(); gameManager = GameObject.FindWithTag("GameController").GetComponent<GameManagement>(); }
//int l =100; //int h = 20; // Use this for initialization void Start() { mgmt = GetComponent<GameManagement>(); ship1 = mgmt.GetShip(1); ship2 = mgmt.GetShip(2); ship3 = mgmt.GetShip(3); ship1Script = ship1.GetComponent<Ship>(); ship2Script = ship2.GetComponent<Ship>(); ship3Script = ship3.GetComponent<Ship>(); cur1Health = ship1Script.GetHealth(); cur2Health = ship2Script.GetHealth(); cur3Health = ship3Script.GetHealth(); maxHealth = 6; }
void Awake() { if(privateGameManagerInstance == null) { //Wenn es sich um die erste Instanz handelt, // wird es zum Singleton ernannt transform.parent = null; privateGameManagerInstance = this; DontDestroyOnLoad(this); } else { //Wenn es schon ein Singleton gibt, aber ein weiteres // Objekt gefunden wird, wird dieses gelöscht if(this != privateGameManagerInstance) { Destroy(this.gameObject); } } }
public void GraphicsChanged(GraphicsDevice device, GameManagement.Options options) { int tempSize = size; switch (options.QualitySettings[GameManagement.OptionsID.ShaderQuality]) { case GameManagement.QualitySetting.High: tempSize = 32; break; case GameManagement.QualitySetting.Middle: tempSize = 16; break; case GameManagement.QualitySetting.Low: tempSize = 8; break; } if (tempSize != size) { size = tempSize; CreateLUT(device); } }
// Use this for initialization void Start() { gameManager = GameObject.FindWithTag("GameController").GetComponent<GameManagement>(); // Commande 360 inputer = GameObject.FindWithTag ("INPUTER").GetComponent<XInput>(); //Recuperation objet //Cam //Main_cam = GameObject.FindWithTag ("MainCamera"); Main_cam = GameObject.FindWithTag ("Player"); //Capsule Competence = GameObject.FindWithTag ("Caps - Competence"); Forge = GameObject.FindWithTag ("Caps - Forge"); Entraineur = GameObject.FindWithTag ("Caps - Entraineur"); Personnage = GameObject.FindWithTag ("Caps - Personnage"); //Menu m_Competence = GameObject.FindWithTag ("Menu - Competence"); m_Forge = GameObject.FindWithTag ("Menu - Forge"); m_Entraineur = GameObject.FindWithTag ("Menu - Entraineur"); m_Personnage = GameObject.FindWithTag ("Menu - Personnage"); }
// ----------------- ---------------- ---------------- ---------------- ---------------- ---------------- // // Defines All Necessiary Attributes And Qualities On Enable void OnEnable () { // ---------- ---------- ---------- ---------- // // Checks Whether 'Illustration' Is Attributed To A GameObject if (!illustration) Debug.Log ("You May Wish To Give The 'Hinterland' Code A Suitable GameObject"); // ---------- ---------- ---------- ---------- // // Attributes A Suitable RectTransform To 'Dimension' - Plus Other Such Shenanagins dimension = illustration.GetComponent <RectTransform> (); position = dimension.sizeDelta; // ---------- ---------- ---------- ---------- // // Defines The Game Management Connection management = GameObject.FindGameObjectWithTag ("Management").GetComponent <GameManagement> (); // ---------- ---------- ---------- ---------- // // Sets The Basic Width Of The Suitable 'RectTransform" dimension.sizeDelta = new Vector2 (0.00f, dimension.sizeDelta.y); }
protected override AvailableEffects InitializeEffect(GraphicsDevice device, GameManagement.Options options) { GraphicsManager.AddItem(this); this.device = device; fxData = LayerFXData.Default; switch (options.QualitySettings[GameManagement.OptionsID.ShaderQuality]) { case GameManagement.QualitySetting.High: size = 32; break; case GameManagement.QualitySetting.Middle: size = 16; break; case GameManagement.QualitySetting.Low: size = 8; break; } CreateLUT(device); return AvailableEffects.ColorizeLUT; }
public void ChangeParts(GameManagement.PlayerColor color) { if (color == GameManagement.PlayerColor.Red) { for (int i = 0; i < 8; i++) { partSelection[i].GetComponent<Image>().sprite = redChassis[i].GetComponent<SpriteRenderer>().sprite; partSelection[i].GetComponent<InstantiateObject>().objectToInstantiate = redChassis[i]; } } if (color == GameManagement.PlayerColor.Yellow) { for (int i = 0; i < 8; i++) { partSelection[i].GetComponent<Image>().sprite = yellowChassis[i].GetComponent<SpriteRenderer>().sprite; partSelection[i].GetComponent<InstantiateObject>().objectToInstantiate = yellowChassis[i]; } } if (color == GameManagement.PlayerColor.Green) { for (int i = 0; i < 8; i++) { partSelection[i].GetComponent<Image>().sprite = greenChassis[i].GetComponent<SpriteRenderer>().sprite; partSelection[i].GetComponent<InstantiateObject>().objectToInstantiate = greenChassis[i]; } } if (color == GameManagement.PlayerColor.Blue) { for (int i = 0; i < 8; i++) { partSelection[i].GetComponent<Image>().sprite = blueChassis[i].GetComponent<SpriteRenderer>().sprite; partSelection[i].GetComponent<InstantiateObject>().objectToInstantiate = blueChassis[i]; } } }
public Laboratory() { name = "Laboratory"; shortDescription = "Laboratories let you make researches. They provide points which you can assign to a particular research."; longDescription = "Laboratories let you make researches. They provide 1 research point every " + researchPointInterval + " turns, which you can assign to a particular research."; flavorText = "Jet fuel can't melt steel beams."; foodCost = 0; moneyCost = 75; buildingMaterialsCost = 150; gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManagement>(); costs = new Vector3[10]; costs[0].Set(150, 0, 0); costs[1].Set(0, 0, 150); costs[2].Set(0, 100, 150); costs[3].Set(0, 200, 0); costs[4].Set(0, 200, 300); costs[5].Set(0, 300, 0); costs[6].Set(0, 50, 100); costs[7].Set(200, 200, 200); costs[8].Set(0, 400, 0); costs[9].Set(200, 0, 0); }
//public int health = 2; // Use this for initialization void Start() { //Source the Game Management mgmt = Camera.main.GetComponent<GameManagement>(); }
// Use this for initialization void Start() { //sheild animation particle system shieldAnim = GetComponent<ParticleSystem>(); //Source audio audioSource = GetComponent<AudioSource>(); //Source the Game Management mgmt = Camera.main.GetComponent<GameManagement>(); //storing laneheight for future use laneHeight = mgmt.GetLaneHeight(); laneChanging = false; laneSplit = false; }
protected override AvailableEffects InitializeEffect(GraphicsDevice device, GameManagement.Options options) { PresentationParameters pp = device.PresentationParameters; target = new RenderTarget2D(device, pp.BackBufferWidth, pp.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.None, pp.MultiSampleCount, RenderTargetUsage.PreserveContents); return AvailableEffects.ToonShader; }
void options_DisplayModeChanged(Options options, GameManagement.DisplayMode mode) { tempDisplayMode = mode; }
void Awake() { //Source the Game Management mgmt = Camera.main.GetComponent<GameManagement>(); //Source the Arrow Model arrowModel = transform.FindChild("ArrowModel"); //Source the Explosion //explosion = GameObject.FindWithTag("Explosion"); }
// Use this for initialization void Start() { //Source the Game Management mgmt = Camera.main.GetComponent<GameManagement>(); laneHeight = mgmt.laneHeight; //get length and width of the board sHeight = mgmt.sHeight; sWidth = mgmt.sWidth; }
// Use this for initialization void Start() { health = 6; //Source the Game Management mgmt = Camera.main.GetComponent<GameManagement>(); laneHeight = mgmt.laneHeight; //get boundaries of the board sHeight = mgmt.sHeight; sWidth = mgmt.sWidth; invincibilityCounter = 0; }