protected override void Awake() { base.Awake(); _playerPrefsMgr = PlayerPrefsManager.Instance; _gameMgr = GameManager.Instance; _helper = GameInputHelper.Instance; _button = gameObject.GetSafeComponent<UIButton>(); ValidateKeys(); }
protected override void Awake() { base.Awake(); _inputHelper = GameInputHelper.Instance; _inputMgr = InputManager.Instance; _jobMgr = JobManager.Instance; System = gameObject.GetSingleComponentInParents<SystemItem>(); D.AssertEqual(Layers.SystemOrbitalPlane, (Layers)gameObject.layer, ((Layers)gameObject.layer).GetValueName()); Subscribe(); }