public void EnterDoor() { gh_PlayerReturn.UpdateLocation(); Debug.Log("You entered a door"); if (GameHandler.Level4Complete) { SceneManager.LoadScene(levelFiveReturnMap); } else if (GameHandler.Level3Complete) { SceneManager.LoadScene(levelFourReturnMap); } else if (GameHandler.Level2Complete) { SceneManager.LoadScene(levelThreeReturnMap); } else if (GameHandler.Level1Complete) { SceneManager.LoadScene(levelTwoReturnMap); } else { SceneManager.LoadScene(levelTwoReturnMap); } }
public void EnterDoor() { gh_PlayerReturn.UpdateLocation(); if (GameHandler.ClaudiaEncountered == true) { SceneManager.LoadScene(NextLevel); } else if (GameHandler.ClaudiaEncountered == false) { SceneManager.LoadScene(ClaudiaLevel); } }
public void EnterDoor() { gh_PlayerReturn.UpdateLocation(); Debug.Log("You entered a door"); SceneManager.LoadScene(NextLevel); }
public void GoToPills() { gh_PlayerReturn.UpdateLocation(); SceneManager.LoadScene(MatchCard); }
public void GoToHideout() { gh_PlayerReturn.UpdateLocation(); SceneManager.LoadScene(HideoutLevel); }