示例#1
0
        public void Update(Game1 game)
        {
            _frame += Game1.FrameTime / 2f;
            if (_frame > 6.28f)
                _frame -= 6.28f;

            if (TransFrame < 2f)
            {
                var pFrame = TransFrame;
                TransFrame += Game1.FrameTime;

                if (TransType == Trans.Buttons)
                    TransFrame += Game1.FrameTime;

                if (pFrame < 1f && TransFrame >= 1f)
                {
                    _levelSel[(int)Level] = SelItem;
                    Level = TransGoal;
                    SelItem = _levelSel[(int)Level];

                    switch (Level)
                    {
                        case Level.NewGame:
                            game.NewGame();
                            break;
                        case Level.ResumeGame:
                            Game1.GameMode = GameModes.Playing;
                            break;
                        case Level.EndGame:
                            MenuMode = MenuMode.Main;
                            Level = Level.Main;
                            break;
                        case Level.Quit:
                            game.Quit();
                            break;
                    }
                }
            }

            for (var i = 0; i < _fog.Length; i++)
            {
                _fog[i].X -= Game1.FrameTime * (50f + (i % 20 + 2));
                _fog[i].Y += Game1.FrameTime * (i % 14 + 5);

                if (_fog[i].X < -150f)
                {
                    _fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f);
                    _fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (var i = 0; i < _optionFrame.Length; i++)
            {
                if (SelItem == i)
                {
                    if (_optionFrame[i] < 1f)
                    {
                        _optionFrame[i] += Game1.FrameTime * 7f;
                        if (_optionFrame[i] > 1f)
                            _optionFrame[i] = 1f;
                    }
                }
                else
                {
                    if (_optionFrame[i] > 0f)
                    {
                        _optionFrame[i] -= Game1.FrameTime * 4f;
                        if (_optionFrame[i] < 0f)
                            _optionFrame[i] = 0f;
                    }
                }
            }

            PopulateOptions();

            if (_totalOptions > 0)
            {
                if (ControlInput.KeyUpPressed)
                {
                    SelItem = (SelItem + (_totalOptions - 1)) % _totalOptions;
                }
                else if (ControlInput.KeyDownPressed)
                {
                    SelItem = (SelItem + 1) % _totalOptions;
                }
            }

            var ok = false;
            if (TransFrame > 1.9f)
            {
                if (ControlInput.KeyAttackPressed)
                    ok = true;

                if (ControlInput.KeyStartPressed)
                {
                    if (MenuMode == MenuMode.Main || MenuMode == MenuMode.Dead)
                        ok = true;
                    else
                        Transition(Level.ResumeGame, true);
                }

                if (ok)
                {
                    switch (Level)
                    {
                        case Level.Main:
                            switch (_option[SelItem])
                            {
                                case Option.NewGame:
                                    Transition(Level.NewGame, true);
                                    break;
                                case Option.ResumeGame:
                                    Transition(Level.ResumeGame, true);
                                    break;
                                case Option.EndGame:
                                    Transition(Level.EndGame, true);
                                    break;
                                case Option.Continue:
                                    break;
                                case Option.Options:
                                    Transition(Level.Options);
                                    break;
                                case Option.Quit:
                                    Transition(Level.Quit, true);
                                    break;
                            }
                            break;

                        case Level.Dead:
                            switch (_option[SelItem])
                            {
                                case Option.EndGame:
                                    Transition(Level.EndGame, true);
                                    break;
                                case Option.Quit:
                                    Transition(Level.Quit, true);
                                    break;
                            }
                            break;

                        case Level.Options:
                            switch (_option[SelItem])
                            {
                                case Option.Back:
                                    Transition(Level.Main);
                                    break;
                            }
                            break;
                    }
                }
            }
        }
示例#2
0
        public void HandleButton(Game1 game, Button b)
        {
            switch (b.attribute)
            {
            case "play":
                game.gamestate = Template.State.Game;
                game.SetButtons(gamebuttons);
                break;

            case "options":
                game.gamestate = Template.State.Options;
                game.SetButtons(resolutionbuttons);
                break;

            case "exit":
                game.Quit();
                break;

            case "back":
                game.gamestate = Template.State.Title;
                game.SetButtons(titlebuttons);
                break;

            case "pause":
                game.TogglePause();
                break;

            case "break":
                //Pause to debug
                break;

            case "fullscreen":
                settings[7] = "true";
                break;

            case "windowed":
                settings[7] = "false";
                break;

            case "borderless":
                if (settings[9] == "false")
                {
                    settings[9] = "true";
                }
                else
                {
                    settings[9] = "false";
                }
                break;

            case "letterbox":
                if (settings[11] == "false")
                {
                    settings[11] = "true";
                    switch (settings[5])
                    {
                    case "16:9":
                        break;

                    case "3:2":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * 67) + Convert.ToInt32(settings[3])));
                        break;

                    case "4:3":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * 120) + Convert.ToInt32(settings[3])));
                        break;

                    case "5:3":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * 24) + Convert.ToInt32(settings[3])));
                        break;

                    case "5:4":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * 152) + Convert.ToInt32(settings[3])));
                        break;

                    case "16:10":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * 40) + Convert.ToInt32(settings[3])));
                        break;
                    }
                }
                else
                {
                    settings[11] = "false";
                    switch (settings[5])
                    {
                    case "16:9":
                        break;

                    case "3:2":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * -67) + Convert.ToInt32(settings[3])));
                        break;

                    case "4:3":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * -120) + Convert.ToInt32(settings[3])));
                        break;

                    case "5:3":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * -24) + Convert.ToInt32(settings[3])));
                        break;

                    case "5:4":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * -152) + Convert.ToInt32(settings[3])));
                        break;

                    case "16:10":
                        settings[3] = Convert.ToString((int)Math.Round((2 * scale * -40) + Convert.ToInt32(settings[3])));
                        break;
                    }
                }
                break;

            case "applychanges":
                ApplyChanges(game);
                break;

            case "640x480":
                if (settings[11] == "true")
                {
                    settings[1] = "640";
                    settings[3] = "480";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "640";
                    settings[3] = "360";
                    settings[5] = "4:3";
                }
                break;

            case "800x480":
                if (settings[11] == "true")
                {
                    settings[1] = "800";
                    settings[3] = "480";
                    settings[5] = "5:3";
                }
                else
                {
                    settings[1] = "800";
                    settings[3] = "450";
                    settings[5] = "5:3";
                }
                break;

            case "800x600":
                if (settings[11] == "true")
                {
                    settings[1] = "800";
                    settings[3] = "600";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "800";
                    settings[3] = "450";
                    settings[5] = "4:3";
                }
                break;

            case "854x480":
                settings[1] = "854";
                settings[3] = "480";
                settings[5] = "16:9";
                break;

            case "1024x576":
                settings[1] = "1024";
                settings[3] = "576";
                settings[5] = "16:9";
                break;

            case "1024x768":
                if (settings[11] == "true")
                {
                    settings[1] = "1024";
                    settings[3] = "768";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "1024";
                    settings[3] = "576";
                    settings[5] = "4:3";
                }
                break;

            case "1152x768":
                if (settings[11] == "true")
                {
                    settings[1] = "1152";
                    settings[3] = "768";
                    settings[5] = "3:2";
                }
                else
                {
                    settings[1] = "1152";
                    settings[3] = "648";
                    settings[5] = "3:2";
                }
                break;

            case "1152x864":
                if (settings[11] == "true")
                {
                    settings[1] = "1152";
                    settings[3] = "864";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "1152";
                    settings[3] = "648";
                    settings[5] = "4:3";
                }
                break;

            case "1280x720":
                settings[1] = "1280";
                settings[3] = "720";
                settings[5] = "16:9";
                break;

            case "1280x768":
                if (settings[11] == "true")
                {
                    settings[1] = "1280";
                    settings[3] = "768";
                    settings[5] = "5:3";
                }
                else
                {
                    settings[1] = "1280";
                    settings[3] = "720";
                    settings[5] = "5:3";
                }
                break;

            case "1280x800":
                if (settings[11] == "true")
                {
                    settings[1] = "1280";
                    settings[3] = "800";
                    settings[5] = "16:10";
                }
                else
                {
                    settings[1] = "1280";
                    settings[3] = "720";
                    settings[5] = "16:10";
                }
                break;

            case "1280x854":
                if (settings[11] == "true")
                {
                    settings[1] = "1280";
                    settings[3] = "854";
                    settings[5] = "3:2";
                }
                else
                {
                    settings[1] = "1280";
                    settings[3] = "720";
                    settings[5] = "3:2";
                }
                break;

            case "1280x960":
                if (settings[11] == "true")
                {
                    settings[1] = "1280";
                    settings[3] = "960";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "1280";
                    settings[3] = "720";
                    settings[5] = "4:3";
                }
                break;

            case "1280x1024":
                if (settings[11] == "true")
                {
                    settings[1] = "1280";
                    settings[3] = "1024";
                    settings[5] = "5:4";
                }
                else
                {
                    settings[1] = "1280";
                    settings[3] = "720";
                    settings[5] = "5:4";
                }
                break;

            case "1366x768":
                settings[1] = "1366";
                settings[3] = "768";
                settings[5] = "16:9";
                break;

            case "1400x1050":
                if (settings[11] == "true")
                {
                    settings[1] = "1400";
                    settings[3] = "1050";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "1400";
                    settings[3] = "788";
                    settings[5] = "4:3";
                }
                break;

            case "1440x900":
                if (settings[11] == "true")
                {
                    settings[1] = "1440";
                    settings[3] = "900";
                    settings[5] = "16:10";
                }
                else
                {
                    settings[1] = "1440";
                    settings[3] = "810";
                    settings[5] = "16:10";
                }
                break;

            case "1440x960":
                if (settings[11] == "true")
                {
                    settings[1] = "1440";
                    settings[3] = "960";
                    settings[5] = "3:2";
                }
                else
                {
                    settings[1] = "1440";
                    settings[3] = "810";
                    settings[5] = "3:2";
                }
                break;

            case "1440x1080":
                if (settings[11] == "true")
                {
                    settings[1] = "1440";
                    settings[3] = "1080";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "1440";
                    settings[3] = "810";
                    settings[5] = "4:3";
                }
                break;

            case "1600x900":
                settings[1] = "1600";
                settings[3] = "900";
                settings[5] = "16:9";
                break;

            case "1600x1200":
                if (settings[11] == "true")
                {
                    settings[1] = "1600";
                    settings[3] = "1200";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "1600";
                    settings[3] = "945";
                    settings[5] = "4:3";
                }
                break;

            case "1680x1050":
                if (settings[11] == "true")
                {
                    settings[1] = "1680";
                    settings[3] = "1050";
                    settings[5] = "16:10";
                }
                else
                {
                    settings[1] = "1680";
                    settings[3] = "945";
                    settings[5] = "16:10";
                }
                break;

            case "1920x1080":
                settings[1] = "1920";
                settings[3] = "1080";
                settings[5] = "16:9";
                break;

            case "1920x1200":
                if (settings[11] == "true")
                {
                    settings[1] = "1920";
                    settings[3] = "1200";
                    settings[5] = "16:10";
                }
                else
                {
                    settings[1] = "1920";
                    settings[3] = "1080";
                    settings[5] = "16:10";
                }
                break;

            case "2048x1536":
                if (settings[11] == "true")
                {
                    settings[1] = "2048";
                    settings[3] = "1536";
                    settings[5] = "4:3";
                }
                else
                {
                    settings[1] = "2048";
                    settings[3] = "1152";
                    settings[5] = "4:3";
                }
                break;

            case "2560x1440":
                settings[1] = "2560";
                settings[3] = "1440";
                settings[5] = "16:9";
                break;

            case "2560x1600":
                if (settings[11] == "true")
                {
                    settings[1] = "2560";
                    settings[3] = "1600";
                    settings[5] = "16:10";
                }
                else
                {
                    settings[1] = "2560";
                    settings[3] = "1440";
                    settings[5] = "16:10";
                }
                break;

            case "2560x2048":
                if (settings[11] == "true")
                {
                    settings[1] = "2560";
                    settings[3] = "2048";
                    settings[5] = "5:4";
                }
                else
                {
                    settings[1] = "2560";
                    settings[3] = "1440";
                    settings[5] = "5:4";
                }
                break;
            }
            SelectButton(resolutionbuttons, settings[1] + "x" + settings[3]);
        }
示例#3
0
文件: Menu.cs 项目: elkorn/Tanks3DFPP
        private void LoadPages()
        {
            mainMenu = new MainMenu(content, graphicsDevice);
            help     = new HelpPage(content, this.graphicsDevice);
            play     = new PlayPage(content, this.graphicsDevice, Game1.GameParameters);
            loading  = new LoadingPage(content, this.graphicsDevice);

            this.mainMenu.OptionChosen += (sender, e) =>
            {
                MainMenuPage targetPage = (MainMenuPage)e.Code;
                switch (targetPage)
                {
                case MainMenuPage.Play:
                    this.SwitchPageTo(play);
                    break;

                case MainMenuPage.Help:
                    this.SwitchPageTo(help);
                    break;

                case MainMenuPage.Quit:
                    Game1.Quit();
                    break;
                }
            };

            this.help.OptionChosen += (sender, e) =>
            {
                this.SwitchPageTo(mainMenu);
            };

            this.play.OptionChosen += (sender, e) =>
            {
                MenuNavigationOption option = (MenuNavigationOption)e.Code;
                switch (option)
                {
                case MenuNavigationOption.Back:
                    this.SwitchPageTo(mainMenu);
                    break;

                case MenuNavigationOption.Next:
                    this.GameParametersReady.Invoke(this, new GameParametersReadyEventArgs(play.GameParametersModel));
                    this.SwitchPageTo(loading);
                    break;
                }
            };

            this.mainMenu.Cancelled += (sender, e) =>
            {
                Game1.Quit();
            };
            this.play.Cancelled += (sender, e) =>
            {
                this.SwitchPageTo(mainMenu);
            };

            this.loading.Ready += LoadingOnReady;

            this.currentPage        = mainMenu;
            MediaPlayer.IsRepeating = true;
            MediaPlayer.Volume      = .6f;
            MediaPlayer.Play(music);
        }
示例#4
0
        public void Update(Game1 game)
        {
            _frame += Game1.FrameTime / 2f;
            if (_frame > 6.28f)
            {
                _frame -= 6.28f;
            }

            if (TransFrame < 2f)
            {
                var pFrame = TransFrame;
                TransFrame += Game1.FrameTime;

                if (TransType == Trans.Buttons)
                {
                    TransFrame += Game1.FrameTime;
                }

                if (pFrame < 1f && TransFrame >= 1f)
                {
                    _levelSel[(int)Level] = SelItem;
                    Level   = TransGoal;
                    SelItem = _levelSel[(int)Level];

                    switch (Level)
                    {
                    case Level.NewGame:
                        game.NewGame();
                        break;

                    case Level.ResumeGame:
                        Game1.GameMode = GameModes.Playing;
                        break;

                    case Level.EndGame:
                        MenuMode = MenuMode.Main;
                        Level    = Level.Main;
                        break;

                    case Level.Quit:
                        game.Quit();
                        break;
                    }
                }
            }

            for (var i = 0; i < _fog.Length; i++)
            {
                _fog[i].X -= Game1.FrameTime * (50f + (i % 20 + 2));
                _fog[i].Y += Game1.FrameTime * (i % 14 + 5);

                if (_fog[i].X < -150f)
                {
                    _fog[i].X = Game1.ScreenSize.X + Rand.GetRandomFloat(150f, 200f);
                    _fog[i].Y = Game1.ScreenSize.Y - Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (var i = 0; i < _optionFrame.Length; i++)
            {
                if (SelItem == i)
                {
                    if (_optionFrame[i] < 1f)
                    {
                        _optionFrame[i] += Game1.FrameTime * 7f;
                        if (_optionFrame[i] > 1f)
                        {
                            _optionFrame[i] = 1f;
                        }
                    }
                }
                else
                {
                    if (_optionFrame[i] > 0f)
                    {
                        _optionFrame[i] -= Game1.FrameTime * 4f;
                        if (_optionFrame[i] < 0f)
                        {
                            _optionFrame[i] = 0f;
                        }
                    }
                }
            }

            PopulateOptions();

            if (_totalOptions > 0)
            {
                if (ControlInput.KeyUpPressed)
                {
                    SelItem = (SelItem + (_totalOptions - 1)) % _totalOptions;
                }
                else if (ControlInput.KeyDownPressed)
                {
                    SelItem = (SelItem + 1) % _totalOptions;
                }
            }

            var ok = false;

            if (TransFrame > 1.9f)
            {
                if (ControlInput.KeyAttackPressed)
                {
                    ok = true;
                }

                if (ControlInput.KeyStartPressed)
                {
                    if (MenuMode == MenuMode.Main || MenuMode == MenuMode.Dead)
                    {
                        ok = true;
                    }
                    else
                    {
                        Transition(Level.ResumeGame, true);
                    }
                }

                if (ok)
                {
                    switch (Level)
                    {
                    case Level.Main:
                        switch (_option[SelItem])
                        {
                        case Option.NewGame:
                            Transition(Level.NewGame, true);
                            break;

                        case Option.ResumeGame:
                            Transition(Level.ResumeGame, true);
                            break;

                        case Option.EndGame:
                            Transition(Level.EndGame, true);
                            break;

                        case Option.Continue:
                            break;

                        case Option.Options:
                            Transition(Level.Options);
                            break;

                        case Option.Quit:
                            Transition(Level.Quit, true);
                            break;
                        }
                        break;

                    case Level.Dead:
                        switch (_option[SelItem])
                        {
                        case Option.EndGame:
                            Transition(Level.EndGame, true);
                            break;

                        case Option.Quit:
                            Transition(Level.Quit, true);
                            break;
                        }
                        break;

                    case Level.Options:
                        switch (_option[SelItem])
                        {
                        case Option.Back:
                            Transition(Level.Main);
                            break;
                        }
                        break;
                    }
                }
            }
        }
示例#5
0
        public void Update(MouseState mouseState, KeyboardState keyboardState)
        {
            _game.Quit();

            return;
        }
示例#6
0
        public void Update(Game1 game)
        {
            frame += Game1.FrameTime / 2f;
            if (frame > 6.28f)
            {
                frame -= 6.28f;
            }

            if (transFrame < 2f)
            {
                float pFrame = transFrame;
                transFrame += Game1.FrameTime;
                if (transType == Trans.Buttons)
                {
                    transFrame += Game1.FrameTime;
                }
                if (pFrame < 1f && transFrame >= 1f)
                {
                    levelSel[(int)level] = selItem;
                    level   = transGoal;
                    selItem = levelSel[(int)level];
                    switch (level)
                    {
                    case Level.NewGame:
                        game.NewGame();
                        break;

                    case Level.ResumeGame:
                        Game1.GameMode = Game1.GameModes.Playing;
                        break;

                    case Level.EndGame:
                        menuMode = MenuMode.Main;
                        level    = Level.Main;
                        break;

                    case Level.Quit:
                        game.Quit();
                        break;

                    case Level.HostGame:
                        Game1.NetPlay.NetConnect.Host();
                        break;

                    case Level.JoinGame:
                        Game1.NetPlay.NetConnect.Find();
                        break;

                    case Level.NewArena:
                        game.NewGame(true);
                        Game1.NetPlay.NetConnect.NewGame();
                        break;
                    }
                }
            }

            for (int i = 0; i < fog.Length; i++)
            {
                fog[i].X -= Game1.FrameTime * (50f + (float)(i % 20 + 2));
                fog[i].Y += Game1.FrameTime * (float)(i % 14 + 5);
                if (fog[i].X < -150f)
                {
                    fog[i].X = Game1.ScreenSize.X +
                               Rand.GetRandomFloat(150f, 200f);
                    fog[i].Y = Game1.ScreenSize.Y -
                               Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (int i = 0; i < optionFrame.Length; i++)
            {
                if (selItem == i)
                {
                    if (optionFrame[i] < 1f)
                    {
                        optionFrame[i] += Game1.FrameTime * 7f;
                        if (optionFrame[i] > 1f)
                        {
                            optionFrame[i] = 1f;
                        }
                    }
                }
                else
                {
                    if (optionFrame[i] > 0f)
                    {
                        optionFrame[i] -= Game1.FrameTime * 4f;
                        if (optionFrame[i] < 0f)
                        {
                            optionFrame[i] = 0f;
                        }
                    }
                }
            }

            PopulateOptions();

            for (int i = 0; i < 4; i++)
            {
                GamePadState gs = GamePad.GetState((PlayerIndex)i);

                if (totalOptions > 0)
                {
                    if ((gs.ThumbSticks.Left.Y > 0.3f &&
                         oldState[i].ThumbSticks.Left.Y <= 0.3f) ||
                        (gs.DPad.Up == ButtonState.Pressed &&
                         oldState[i].DPad.Up == ButtonState.Released))
                    {
                        selItem = (selItem + (totalOptions - 1)) % totalOptions;
                    }

                    if ((gs.ThumbSticks.Left.Y < -0.3f &&
                         oldState[i].ThumbSticks.Left.Y >= -0.3f) ||
                        (gs.DPad.Down == ButtonState.Pressed &&
                         oldState[i].DPad.Down == ButtonState.Released))
                    {
                        selItem = (selItem + 1) % totalOptions;
                    }
                }

                if (option[0] == Option.AwaitingConnection)
                {
                    selItem = 1;
                }

                bool ok = false;
                if (transFrame > 1.9f)
                {
                    if (gs.Buttons.A == ButtonState.Pressed &&
                        oldState[i].Buttons.A == ButtonState.Released)
                    {
                        ok = true;
                    }
                    if (gs.Buttons.Start == ButtonState.Pressed &&
                        oldState[i].Buttons.Start == ButtonState.Released)
                    {
                        if (menuMode == MenuMode.Main ||
                            menuMode == MenuMode.Dead)
                        {
                            ok = true;
                        }
                        else
                        {
                            Transition(Level.ResumeGame, true);
                        }
                    }

                    if (ok)
                    {
                        switch (level)
                        {
                        case Level.Main:
                            switch (option[selItem])
                            {
                            case Option.NewGame:
                                Transition(Level.NewGame, true);
                                break;

                            case Option.ResumeGame:
                                Transition(Level.ResumeGame, true);
                                break;

                            case Option.EndGame:
                                Transition(Level.EndGame, true);
                                break;

                            case Option.Continue:

                                break;

                            case Option.Multiplayer:
                                Transition(Level.Multiplayer);
                                break;

                            case Option.Options:
                                Transition(Level.Options);
                                break;

                            case Option.Quit:
                                Transition(Level.Quit, true);
                                break;
                            }
                            break;

                        case Level.Dead:
                            switch (option[selItem])
                            {
                            case Option.EndGame:
                                Transition(Level.EndGame, true);
                                break;

                            case Option.Quit:
                                Transition(Level.Quit, true);
                                break;
                            }
                            break;

                        case Level.Options:
                            switch (option[selItem])
                            {
                            case Option.Back:
                                Transition(Level.Main);
                                Game1.store.Write(Store.STORE_SETTINGS);
                                break;

                            case Option.RumbleOn:
                                Game1.settings.Rumble = false;
                                break;

                            case Option.RumbleOff:
                                Game1.settings.Rumble = true;
                                break;
                            }
                            break;

                        case Level.Multiplayer:
                            switch (option[selItem])
                            {
                            case Option.Back:
                                Transition(Level.Main);
                                break;

                            case Option.HostGame:
                                Transition(Level.HostGame);
                                break;

                            case Option.JoinGame:
                                Transition(Level.JoinGame);
                                break;
                            }
                            break;

                        case Level.HostGame:
                            switch (option[selItem])
                            {
                            case Option.Cancel:
                                Transition(Level.Main);
                                Game1.NetPlay.NetConnect.Disconnect();
                                break;
                            }
                            break;

                        case Level.JoinGame:
                            switch (option[selItem])
                            {
                            case Option.Cancel:
                                Transition(Level.Main);
                                Game1.NetPlay.NetConnect.Disconnect();
                                break;
                            }
                            break;
                        }
                    }
                    else
                    {
                        switch (level)
                        {
                        case Level.JoinGame:
                            if (Game1.NetPlay.Joined)
                            {
                                Transition(Level.NewArena);
                            }
                            break;

                        case Level.HostGame:
                            if (Game1.NetPlay.NetSession != null)
                            {
                                if (Game1.NetPlay.NetSession.AllGamers.Count == 2)
                                {
                                    Transition(Level.NewArena);
                                }
                            }
                            break;
                        }
                    }
                }
                oldState[i] = gs;
            }
        }
示例#7
0
        public void Update(Game1 game)
        {
            frame += Game1.FrameTime / 2f;
            if (frame > 6.28f) frame -= 6.28f;

            if (transFrame < 2f)
            {
                float pFrame = transFrame;
                transFrame += Game1.FrameTime;
                if (transType == Trans.Buttons)
                    transFrame += Game1.FrameTime;
                if (pFrame < 1f && transFrame >= 1f)
                {
                    levelSel[(int)level] = selItem;
                    level = transGoal;
                    selItem = levelSel[(int)level];
                    switch (level)
                    {
                        case Level.NewGame:
                            game.NewGame();
                            break;
                        case Level.ResumeGame:
                            Game1.GameMode = Game1.GameModes.Playing;
                            break;
                        case Level.EndGame:
                            menuMode = MenuMode.Main;
                            level = Level.Main;
                            break;
                        case Level.Quit:
                            game.Quit();
                            break;
                        case Level.HostGame:
                            Game1.NetPlay.NetConnect.Host();
                            break;
                        case Level.JoinGame:
                            Game1.NetPlay.NetConnect.Find();
                            break;
                        case Level.NewArena:
                            game.NewGame(true);
                            Game1.NetPlay.NetConnect.NewGame();
                            break;
                    }
                }
            }

            for (int i = 0; i < fog.Length; i++)
            {
                fog[i].X -= Game1.FrameTime * (50f + (float)(i % 20 + 2));
                fog[i].Y += Game1.FrameTime * (float)(i % 14 + 5);
                if (fog[i].X < -150f)
                {
                    fog[i].X = Game1.ScreenSize.X +
                        Rand.GetRandomFloat(150f, 200f);
                    fog[i].Y = Game1.ScreenSize.Y -
                        Rand.GetRandomFloat(0f, 300f);
                }
            }

            for (int i = 0; i < optionFrame.Length; i++)
            {
                if (selItem == i)
                {
                    if (optionFrame[i] < 1f)
                    {
                        optionFrame[i] += Game1.FrameTime * 7f;
                        if (optionFrame[i] > 1f) optionFrame[i] = 1f;
                    }
                }
                else
                {
                    if (optionFrame[i] > 0f)
                    {
                        optionFrame[i] -= Game1.FrameTime * 4f;
                        if (optionFrame[i] < 0f) optionFrame[i] = 0f;
                    }
                }
            }

            PopulateOptions();

            for (int i = 0; i < 4; i++)
            {
                GamePadState gs = GamePad.GetState((PlayerIndex)i);

                if (totalOptions > 0)
                {
                    if ((gs.ThumbSticks.Left.Y > 0.3f &&
                        oldState[i].ThumbSticks.Left.Y <= 0.3f) ||
                        (gs.DPad.Up == ButtonState.Pressed &&
                        oldState[i].DPad.Up == ButtonState.Released))
                    {
                        selItem = (selItem + (totalOptions - 1)) % totalOptions;
                    }

                    if ((gs.ThumbSticks.Left.Y < -0.3f &&
                        oldState[i].ThumbSticks.Left.Y >= -0.3f) ||
                        (gs.DPad.Down == ButtonState.Pressed &&
                        oldState[i].DPad.Down == ButtonState.Released))
                    {
                        selItem = (selItem + 1) % totalOptions;
                    }
                }

                if (option[0] == Option.AwaitingConnection)
                    selItem = 1;

                bool ok = false;
                if (transFrame > 1.9f)
                {
                    if (gs.Buttons.A == ButtonState.Pressed &&
                        oldState[i].Buttons.A == ButtonState.Released)
                        ok = true;
                    if (gs.Buttons.Start == ButtonState.Pressed &&
                        oldState[i].Buttons.Start == ButtonState.Released)
                    {
                        if (menuMode == MenuMode.Main ||
                            menuMode == MenuMode.Dead)
                            ok = true;
                        else
                        {
                            Transition(Level.ResumeGame, true);
                        }
                    }

                    if (ok)
                    {
                        switch (level)
                        {
                            case Level.Main:
                                switch (option[selItem])
                                {
                                    case Option.NewGame:
                                        Transition(Level.NewGame, true);
                                        break;
                                    case Option.ResumeGame:
                                        Transition(Level.ResumeGame, true);
                                        break;
                                    case Option.EndGame:
                                        Transition(Level.EndGame, true);
                                        break;
                                    case Option.Continue:

                                        break;
                                    case Option.Multiplayer:
                                        Transition(Level.Multiplayer);
                                        break;
                                    case Option.Options:
                                        Transition(Level.Options);
                                        break;
                                    case Option.Quit:
                                        Transition(Level.Quit, true);
                                        break;
                                }
                                break;
                            case Level.Dead:
                                switch (option[selItem])
                                {
                                    case Option.EndGame:
                                        Transition(Level.EndGame, true);
                                        break;
                                    case Option.Quit:
                                        Transition(Level.Quit, true);
                                        break;
                                }
                                break;
                            case Level.Options:
                                switch (option[selItem])
                                {
                                    case Option.Back:
                                        Transition(Level.Main);
                                        Game1.store.Write(Store.STORE_SETTINGS);
                                        break;
                                    case Option.RumbleOn:
                                        Game1.settings.Rumble = false;
                                        break;
                                    case Option.RumbleOff:
                                        Game1.settings.Rumble = true;
                                        break;
                                }
                                break;
                            case Level.Multiplayer:
                                switch (option[selItem])
                                {
                                    case Option.Back:
                                        Transition(Level.Main);
                                        break;
                                    case Option.HostGame:
                                        Transition(Level.HostGame);
                                        break;
                                    case Option.JoinGame:
                                        Transition(Level.JoinGame);
                                        break;
                                }
                                break;
                            case Level.HostGame:
                                switch (option[selItem])
                                {
                                    case Option.Cancel:
                                        Transition(Level.Main);
                                        Game1.NetPlay.NetConnect.Disconnect();
                                        break;
                                }
                                break;
                            case Level.JoinGame:
                                switch (option[selItem])
                                {
                                    case Option.Cancel:
                                        Transition(Level.Main);
                                        Game1.NetPlay.NetConnect.Disconnect();
                                        break;
                                }
                                break;
                        }
                    }
                    else
                    {
                        switch (level)
                        {
                            case Level.JoinGame:
                                if (Game1.NetPlay.Joined)
                                    Transition(Level.NewArena);
                                break;
                            case Level.HostGame:
                                if (Game1.NetPlay.NetSession != null)
                                {
                                    if (Game1.NetPlay.NetSession.AllGamers.Count == 2)
                                        Transition(Level.NewArena);
                                }
                                break;
                        }
                    }
                }
                oldState[i] = gs;
            }
        }
示例#8
0
 public Game1 game;        //Reference to your main class
 public void DoStuff()
 {
     //Do Stuff
     game.Quit();
 }