void OnFogSelected(GUIDropDown dropDown, GUIDropDownButton btn) { for (int i = 0; i < fogButtons.Length; i++) { fogButtons[i].Toggled = false; } fogButtons[btn.Index].Toggled = true; if (btn.Index == 0) { renderer.FogEnabled = false; } else { renderer.FogEnabled = true; if (btn.Index == 1) { renderer.GFXSettings.FogQuality = FogQuality.Low; } else if (btn.Index == 2) { renderer.GFXSettings.FogQuality = FogQuality.Medium; } else if (btn.Index == 3) { renderer.GFXSettings.FogQuality = FogQuality.High; } } }
void OnEditModeSelected(GUIDropDown dropDown, GUIDropDownButton btn) { EditorToolType mode = (EditorToolType)btn.Index; SetToolType(mode); screen.WorldEditor.SetToolType(mode); }
void OnPCFSelected(GUIDropDown dropDown, GUIDropDownButton btn) { for (int i = 0; i < pcfButtons.Length; i++) { pcfButtons[i].Toggled = false; } int v = (int)btn.Value; renderer.GFXSettings.ShadowPCFSamples = v; switch (v) { case 1: dropDown.Items[0].Toggled = true; break; case 2: dropDown.Items[1].Toggled = true; break; case 4: dropDown.Items[2].Toggled = true; break; case 6: dropDown.Items[3].Toggled = true; break; case 12: dropDown.Items[4].Toggled = true; break; } }
void TogglePostProcess(GUIDropDownButton btn, bool fxaa) { if (fxaa) { btn.Toggled = renderer.GFXSettings.ApplyFXAA = !renderer.GFXSettings.ApplyFXAA; } fxaa = renderer.GFXSettings.ApplyFXAA; }
/// <summary> /// Show/Hide a window element /// </summary> /// <param name="dropDown"></param> /// <param name="button"></param> void showWindowElement(GUIDropDown dropDown, GUIDropDownButton button) { Type lookingFor = button.Value as Type; for (int i = 0; i < windowElements.Count; i++) { var item = windowElements[i]; if (item != null && item.GetType() == lookingFor) { item.Visible = !item.Visible; } } }
/// <summary> /// Set a GFX option and reflect setting on button /// </summary> /// <param name="dropDown"></param> /// <param name="button"></param> void SetGfxOption(GUIDropDown dropDown, GUIDropDownButton button) { if (button.Value == null) { return; //it should never be null but just in case... } if (button.Value.GetType() == typeof(int)) { var SubMenu = TopBarHelper.GetSubMenus(); foreach (KeyValuePair <string, GUIDropDownButton> btn in SubMenu["PCF Samples"]) { if (btn.Value.Toggled) { btn.Value.Toggled = false; //only toggle off if on break; //prevent more than whats needed } } renderer.GFXSettings.ShadowPCFSamples = (button.Value as int? != null ? (int)button.Value : 1); //we try to safe cast as int nullable; if we fail we hard set to 1 button.Toggled = true; } if (button.Value.GetType() == typeof(FogQuality)) { FogQuality myType = (FogQuality)button.Value; var SubMenu = TopBarHelper.GetSubMenus(); foreach (KeyValuePair <string, GUIDropDownButton> btn in SubMenu["Fog"]) { if (btn.Value.Toggled) { btn.Value.Toggled = false; //only toggle off if on break; //prevent more than whats needed } } switch (myType) { case FogQuality.Off: { bool currentSetting = renderer.FogEnabled; renderer.FogEnabled = !currentSetting; button.Toggled = currentSetting; //dont need to invert the bool, all buttons are false by default due to the foreach loop break; } case FogQuality.Low: { renderer.FogEnabled = true; renderer.GFXSettings.FogQuality = FogQuality.Low; button.Toggled = true; break; } case FogQuality.Medium: { renderer.FogEnabled = true; renderer.GFXSettings.FogQuality = FogQuality.Medium; button.Toggled = true; break; } case FogQuality.High: { renderer.FogEnabled = true; renderer.GFXSettings.FogQuality = FogQuality.High; button.Toggled = true; break; } } } if (button.Value.GetType() == typeof(gfxType)) { //check for enum gfxType gfxType myType = (gfxType)button.Value; // /should/ be safe to case as gfxType switch (myType) { case gfxType.fxaa: { bool currentSetting = renderer.GFXSettings.ApplyFXAA; //easier to read renderer.GFXSettings.ApplyFXAA = !currentSetting; button.Toggled = !currentSetting; break; } case gfxType.shadows: { bool currentSetting = renderer.GFXSettings.RenderShadows; //easier to read renderer.GFXSettings.RenderShadows = !currentSetting; button.Toggled = !currentSetting; break; } case gfxType.wireframe: { bool currentSetting = renderer.GlobalWireframe; //easier to read renderer.GlobalWireframe = !currentSetting; button.Toggled = !currentSetting; break; } } } }
public EditorUI(MasterRenderer renderer, EditorScreen screen) { this.renderer = renderer; this.screen = screen; GUISystem = renderer.Sprites.GUISystem; area = new GUIArea(GUISystem); renderer.Sprites.Add(area); Theme = EditorTheme.Glass; TranslateTerrainWindow transTerrainWindow; newWindow = new NewWorldWindow(GUISystem, screen, Theme); transTerrainWindow = new TranslateTerrainWindow(GUISystem, Theme); transTerrainWindow.OnApply += (sender, d) => { screen.World.TranslateTerrain(d); }; GUIFrame topBar = new GUIFrame(UDim2.Zero, new UDim2(1, 0, 0, 40), Theme); float menuItemWidth = 220; GUIDropDown fileMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "File" }; fileMenu.AddItem("New", null, (d, b) => { newWindow.Visible = true; }); fileMenu.AddItem("Open", null, (d, b) => { openWorldWindow.Visible = true; }); fileMenu.AddItem("Save", null, (d, b) => { if (screen.CurrentFile != null) { screen.SaveWorld(); } else { saveWorldWindow.Visible = true; } }); fileMenu.AddItem("Save As...", null, (d, b) => { saveWorldWindow.Visible = true; }); GUIDropDown editMenu = new GUIDropDown(new UDim2(0, menuItemWidth, 0, 0), new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "Edit" }; GUIDropDown editModeMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; editMenu.AddItemSub("Mode", editModeMenu); editModeButtons = new GUIDropDownButton[] { editModeMenu.AddItem("Select", null, OnEditModeSelected), editModeMenu.AddItem("Add", null, OnEditModeSelected), editModeMenu.AddItem("Delete", null, OnEditModeSelected), editModeMenu.AddItem("Paint", null, OnEditModeSelected), editModeMenu.AddItem("Terrain Move", null, OnEditModeSelected), editModeMenu.AddItem("Terraform", null, OnEditModeSelected), }; GUIDropDown insertSubMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; editMenu.AddItemSub("Insert", insertSubMenu); GUIDropDownButton[] insertButtons = new GUIDropDownButton[] { insertSubMenu.AddItem("Command Post", null, (d, b) => { screen.World.AddNewCommandPost(); }), insertSubMenu.AddItem("Intel", null, (d, b) => { screen.World.AddNewIntel(); }), }; editMenu.AddItem("Bake Damage Colors", null, (d, b) => { screen.WorldEditor.TerrainEditor.BakeDamageColors(); }); editMenu.AddItem("Translate Terrain", null, (d, b) => { transTerrainWindow.Visible = true; }); editModeButtons[0].Toggled = true; GUIDropDown gfxMenu = new GUIDropDown(new UDim2(0, menuItemWidth * 2, 0, 0), new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "Graphics" }; gfxMenu.AddItem("FXAA", null, (d, b) => { TogglePostProcess(b, true); }); gfxMenu.AddItem("Shadows", null, (d, b) => { b.Toggled = renderer.GFXSettings.RenderShadows = !renderer.GFXSettings.RenderShadows; }); GUIDropDown gfxFogMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; gfxMenu.AddItemSub("Fog", gfxFogMenu); fogButtons = new GUIDropDownButton[4]; fogButtons[0] = gfxFogMenu.AddItem("Off", null, OnFogSelected); fogButtons[1] = gfxFogMenu.AddItem("Low", null, OnFogSelected); fogButtons[2] = gfxFogMenu.AddItem("Medium", null, OnFogSelected); fogButtons[3] = gfxFogMenu.AddItem("High", null, OnFogSelected); GUIDropDown gfxPCFMenu = new GUIDropDown(UDim2.Zero, new UDim2(0, menuItemWidth, 1, 0), Theme, false) { HideMainButton = true }; gfxMenu.AddItemSub("PCF Samples", gfxPCFMenu); pcfButtons = new GUIDropDownButton[5]; pcfButtons[0] = gfxPCFMenu.AddItem("1", 1, OnPCFSelected); pcfButtons[1] = gfxPCFMenu.AddItem("2", 2, OnPCFSelected); pcfButtons[2] = gfxPCFMenu.AddItem("4", 4, OnPCFSelected); pcfButtons[3] = gfxPCFMenu.AddItem("6", 6, OnPCFSelected); pcfButtons[4] = gfxPCFMenu.AddItem("12", 12, OnPCFSelected); GUIDropDown viewMenu = new GUIDropDown(new UDim2(0, menuItemWidth * 3, 0, 0), new UDim2(0, menuItemWidth, 1, 0), Theme, false) { Parent = topBar, Text = "View" }; viewMenu.AddItem("Color Picker", null, (d, b) => { ColorWindow.Visible = true; }); viewMenu.AddItem("Chunk Borders", null, (d, b) => { b.Toggled = screen.World.ShowChunkBorders = !screen.World.ShowChunkBorders; }); currentToolLabel = new GUILabel(new UDim2(1f, -5, 0, 5), UDim2.Zero, "Current Tool: Add", TextAlign.TopRight, Theme) { Parent = topBar }; SetupDefaultGraphicsSettings(gfxMenu); area.AddTopLevel(topBar); GUIFrame bottomBar = new GUIFrame(new UDim2(0, 0, 1, -30), new UDim2(1, 0, 0, 30), Theme); statusLeft = new GUILabel(UDim2.Zero, new UDim2(0.5f, 0, 1, 0), "<left status>", TextAlign.Left, Theme) { Parent = bottomBar }; statusRight = new GUILabel(new UDim2(0.5f, 0, 0, 0), new UDim2(0.5f, 0, 1, 0), "<right status>", TextAlign.Right, Theme) { Parent = bottomBar }; statusMid = new GUILabel(new UDim2(0.25f, 0, 0, 0), new UDim2(0.5f, 0, 1f, 0), "", TextAlign.Center, Theme) { Parent = bottomBar }; area.AddTopLevel(bottomBar); openWorldWindow = new FileBrowserWindow(GUISystem, Theme, new UDim2(0.75f, 0, 0.75f, 0), "Open World", FileBrowserMode.OpenFile, new string[] { ".aosw" }, (window) => { if (File.Exists(window.FileName)) { screen.LoadWorld(window.FileName); } }); saveWorldWindow = new FileBrowserWindow(GUISystem, Theme, new UDim2(0.75f, 0, 0.75f, 0), "Save World", FileBrowserMode.Save, new string[] { ".aosw" }, (window) => { string fullPath = Path.Combine(window.CurrentDirectory, window.FileName); if (!Path.HasExtension(fullPath)) { fullPath += ".aosw"; } screen.SaveWorld(fullPath); }); ColorWindow = new GUIColorPickerWindow(GUISystem, new UDim2(0.3f, 0, 0.3f, 0), Theme); ColorWindow.Visible = true; ColorWindow.Position = new UDim2(0.7f, -10, 0.7f, -10); ColorWindow.MinSize = new UDim2(0, 400, 0, 300); ColorWindow.MaxSize = new UDim2(0, 550, 0, 400); popup = new MessageWindow(GUISystem, Theme, new UDim2(0.6f, 0, 0.3f, 0), "Alert!"); popup.MinSize = new UDim2(0, 215, 0, 200); popup.MaxSize = new UDim2(0, 600, 0, 275); GUISystem.Add(ColorWindow, transTerrainWindow, openWorldWindow, saveWorldWindow, newWindow, popup); }