public void DrawElements(GLPrimitiveType mode, int count, GLIndexType type, int offset) { try { this.BeginFunc(); this._gl.DrawElements(mode, count, type, offset); } finally { this.EndFunc(); } }
public static void DrawElements(GLPrimitiveType mode, int count, GLIndexType type, int offset) { GL._gl.DrawElements(mode, count, type, offset); }
public void DrawElements(GLPrimitiveType mode, int count, GLIndexType type, int offset) { TKGL.DrawElements((BeginMode)mode, count, (DrawElementsType)type, offset); }
public void DrawElements(GLPrimitiveType mode, int count, GLIndexType type, int offset) { }