示例#1
0
    void OnGUI()
    {
        GUI.matrix = Matrix4x4.Scale( new Vector3( 1.5f, 1.5f, 1.5f ) );
        GUI.skin.button.padding = new RectOffset( 0, 0, 10, 10 );
        GUI.skin.button.fixedWidth = 200;

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new GKTapRecognizer();
            recognizer.boundaryFrame = new Rect( 0, 0, 300, 300 );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new GKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new GKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.mainCamera.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new GKSwipeRecognizer();
            recognizer.swipesToDetect = GKSwipeDirection.Horizontal;
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new GKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new GKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            GestureKit.removeAllGestureRecognizers();
        }
    }
示例#2
0
    private Vector2 _scrollPosition; // for the scroll view

    #endregion Fields

    #region Methods

    void OnGUI()
    {
        //GUI.matrix = Matrix4x4.Scale( new Vector3( 1.5f, 1.5f, 1.5f ) );
        GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 );
        GUI.skin.button.fixedWidth = 250;

        GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) );
            _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) );

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new GKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new GKRect( 50, 50, 400, 400 );

            // we can also set the number of touches required for the gesture
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.numberOfTouchesRequired = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new GKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Press Recognizer" ) )
        {
            var recognizer = new GKPressRecognizer( 0.3f, 10f );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "press recognizer fired: " + r );
            };
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "press recognizer completed: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new GKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.mainCamera.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "pan gesture complete" );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new GKSwipeRecognizer();
            recognizer.swipesToDetect = GKSwipeDirection.Horizontal;
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new GKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new GKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Button Recognizer" ) )
        {
            var recognizer = new GKButtonRecognizer( new GKRect( 300, 30, 278, 90 ), 20 );
            recognizer.zIndex = 1;
            recognizer.onSelectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer selected: " + r );
            };
            recognizer.onDeselectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer deselected: " + r );
            };
            recognizer.onTouchUpInsideEvent += ( r ) =>
            {
                Debug.Log( "button recognizer touch up inside: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) )
        {
            var recognizer = new GKOneFingerRotationRecognizer();
            recognizer.targetPosition = Camera.mainCamera.WorldToScreenPoint( cube.position );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "one finger rotation recognizer fired: " + r );
            };
            GestureKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            GestureKit.removeAllGestureRecognizers();
        }

            GUILayout.EndScrollView();
        GUILayout.EndArea();
    }