//点击等效果到这里修改 public void RenderComponentBounds(Graphics g) { bool LeftJagged = false, RightJagged = false; Color ComponentColor = Setting.COMPONENTNORMALCOLOR; if (this.Component.RuntimeMessageLevel == GH_RuntimeMessageLevel.Error) { ComponentColor = Setting.COMPONENTERRORCOLOR; } if (this.Component.RuntimeMessageLevel == GH_RuntimeMessageLevel.Warning) { ComponentColor = Setting.COMPONENTWARNINGCOLOR; } if (this.Component.Attributes.Selected) { ComponentColor = Setting.COMPONENTSELECTCOLOR; } if (this.Component.Locked) { ComponentColor = Setting.COMPONENTLOCKCOLOR; } RectangleF Bounds = this.Component.Attributes.Bounds; if (IsComponent) { if (this.Component.Params.Output.Count == 0) { RightJagged = true; } if (this.Component.Params.Input.Count == 0) { LeftJagged = true; } } float Extend_Width = Setting.EXTEND_WIDTH; float Pos_X = Bounds.X - Extend_Width / 2; SizeF SizeF = new SizeF(Bounds.Width + Extend_Width, Bounds.Height); RectangleF RectF = new RectangleF(new PointF(Pos_X, Bounds.Y), SizeF); GraphicsPath Path = GH_CapsuleRenderEngine.CreateJaggedRectangle(RectF, 2, 2, 2, 2, LeftJagged, RightJagged); g.DrawPath(new Pen(Color.Black), Path); SolidBrush Brush = new SolidBrush(ComponentColor); g.FillPath(Brush, Path); // g.DrawRectangle(new Pen(Color.Red),GH_Convert.ToRectangle(Bounds)); }