/// <summary> /// Copys a <see cref="Fusee.Math.Core.Vector4F"/> to an existing double array. /// </summary> /// <param name="value">The source vector to convert.</param> /// <param name="pDst">A pointer to the destination double array [x, y, z]</param> public static unsafe void Vector4FToArrayDouble(Fusee.Math.Core.Vector4F value, double *pDst) { pDst[0] = value.X; pDst[1] = value.Y; pDst[2] = value.Z; pDst[3] = value.W; }
/// <summary> /// Copys a <see cref="Fusee.Math.Core.Vector4F"/> to an existing float array. /// </summary> /// <param name="value">The source vector to convert.</param> /// <param name="pDst">A pointer to the destination float array [x, y, z]</param> public static unsafe void Vector4FToArrayFloat(Fusee.Math.Core.Vector4F value, float *pDst) { pDst[0] = value.X; pDst[1] = value.Y; pDst[2] = value.Z; pDst[3] = value.W; }
/// <summary> /// Converts a <see cref="Fusee.Math.Core.Vector4F"/> to <see cref="Microsoft.DirectX.Vector4"/>. /// </summary> /// <param name="value">The vector to convert.</param> /// <returns>A <see cref="Microsoft.DirectX.Vector4"/> value.</returns> public static Microsoft.DirectX.Vector4 ToDirectX(Fusee.Math.Core.Vector4F value) { return(new Microsoft.DirectX.Vector4(value.X, value.Y, value.Z, value.W)); }
/// <summary> /// Converts a <see cref="Fusee.Math.Core.Vector4F"/> to a double array. /// </summary> /// <param name="value">The vector to convert.</param> /// <returns>A double array containing three values [x, y, z]</returns> public static double[] Vector4FToArrayDouble(Fusee.Math.Core.Vector4F value) { return(new double[] { value.X, value.Y, value.Z, value.W }); }
/// <summary> /// Converts a <see cref="Fusee.Math.Core.Vector4F"/> to a float array. /// </summary> /// <param name="value">The vector to convert.</param> /// <returns>A float array containing three values [x, y, z]</returns> public static float[] Vector4FToArrayFloat(Fusee.Math.Core.Vector4F value) { return(new float[] { value.X, value.Y, value.Z, value.W }); }