public void EndResetController() { flowNarController.HideFNSpeechBubble(); flowNarController.RemoveTargetRef(); FN = null; isPlayingFN = false; activeLineIndex = 0; }
private IEnumerator TypeWritterEffect_FN(string _text, FlowNarrativeUIController _fnController) { yield return(new WaitForSeconds(0.3f)); foreach (char letter in _text.ToCharArray()) { _fnController.Dialogue += letter; yield return(new WaitForSeconds(textDelayTime)); } yield return(new WaitForSeconds(betweenTextTime)); _fnController.HideFNSpeechBubble(); yield return(new WaitForSeconds(betweenSentenceTime)); _fnController.ShowSpeechBubble(); AdvanceConversation(); }